3D sickness, cybersickness, VR sickness, simulator sickness
adsgarsonotoole at GMAIL.COM
Sun Jan 29 20:52:24 UTC 2012
The title of this post contains terms that refer to the nausea
experienced when the visual system (especially the stereopsis system)
is artificially manipulated. Some simulators can move you in physical
space while displaying video streams. These systems manipulate the
vestibular system and the visual system.
The latest attempt to popularize 3D-movies has caused the term
3D-sickness to circulate more widely.
3D Sickness: 3D movies make me sick...literally!
Here are some examples of other types of sickness. I have not tried to
find early examples.
Can your eyes make you sick?: Investigating the Relationship between
the Vestibulo-ocular Reflex and Virtual Reality by Mark H. Draper
Date: 29 Apr 1996
3.0 Speculations on the Visual and Vestibular System Contributions to
First a brief overview of the concept and characteristics of simulator
sickness will be presented. Second the sensory conflict theory will be
offered as a potential link between the visual and vestibular systems
and simulator sickness, followed by a discussion of other possible
contributions that these systems may offer to understanding the nature
of simulator sickness. Lastly an annotated list will be presented of
current-technology virtual interface artifacts that may also
contribute to simulator sickness, along with the associated rationale.
The Virtual Reality Gorilla-Rhino Test by Ernest Adams
Date: August 14, 1998
One of the worst of these is "VR sickness," essentially identical to
motion sickness. VR sickness is caused by a number of factors.
What is cybersickness?
Cybersickness is a term to describe motion sickness experienced by
users of head-steered Virtual Reality systems (McCauley and Sharkey,
1992 in PRESENCE ). In a typical Virtual Environment, users often view
moving scenes while they remain physically stationary. This situation
can cause a compelling sense of self motion (called vection). Examples
of cybersickness symptoms include nausea, eye strain,and dizziness.
That cognitive dissonance adds to the confusion created by viewing
these things and can, in the case of interactive applications
(simulators) lead to "cyber-sickness"--very much like sea-sickness.
The OED has motion sickness with a cite in 1881. The 1995 cite does
not contain the term "VR sickness" but that is the theme.
OED: motion sickness n. nausea and malaise, sometimes proceeding to
vomiting and prostration, induced by motion (or simulated motion),
esp. during travel by boat, plane, or automobile.
1995 Guardian 30 Mar. (Online Suppl.) 3/5 The artificiality of VR
scenes causes nausea and motion sickness in 60 per cent of users.
The American Dialect Society - http://www.americandialect.org
More information about the Ads-l