[Dgkl] CFP: Final Call for Full Papers for the 13th International Conference on Computational Creativity (ICCC'22)

ICCC 2022 iccc22.conference at gmail.com
Sun Feb 13 12:37:35 UTC 2022


*** Apologies for cross-posting ***



------------------------------------------------


*Final Call for Full Papers*

*13th International Conference on Computational Creativity, ICCC’22!*


https://computationalcreativity.net/iccc22/full-papers/


=======================================================================

*Abstracts due February 18, 2022*


*You must submit an abstract to be able to submit your full paper.* The
abstracts are used to allocate reviewer workload. The abstract itself can
be updated with the full paper submission deadline on February 25.

=======================================================================


Computational Creativity (or CC) is a discipline with its roots in
Artificial Intelligence, Cognitive Science, Engineering, Design, Psychology
and Philosophy that explores the potential for computers to be autonomous
creators in their own right. ICCC is an annual conference that welcomes
papers on different aspects of CC, on systems that exhibit varying degrees
of creative autonomy, on frameworks that offer greater clarity or
computational felicity for thinking about machine (and human) creativity,
on methodologies for building or evaluating CC systems, on approaches to
teaching CC in schools and universities or to promoting societal uptake of
CC as a field and as a technology, and so on.



***** *Themes and Topics ** ****

Original research contributions are solicited in all areas related to
Computational Creativity research and practice, including, but not limited
to:

   - Applications that address creativity in specific domains such as
   music, language, narrative, poetry, games, visual arts, graphic design,
   product design, architecture, entertainment, education, mathematical
   invention, scientific discovery, and programming.
   - Applications and frameworks that allow for co-creativity between
   humans and machines, in which the machine is more than a mere tool and
   takes on significant creative responsibility for itself.
   - Metrics, frameworks, formalisms and methodologies for the evaluation
   of creativity in computational systems, and for the evaluation of how
   systems are perceived in society.
   - Syntheses of AI/CC treatments of very different genres or domains of
   creativity (e.g. art and science, humour and mathematics, language and
   image, etc.)
   - Computational paradigms for understanding creativity, including
   heuristic search, analogical and meta-level reasoning, and representation.
   - Resource development and data gathering/knowledge curation for
   creative systems, especially resources and data collections that are
   scalable, extensible and freely available as open-source materials.
   - Ethical considerations in the design, deployment or testing of CC
   systems, as well as studies that explore the societal impact of CC systems.
   - Cognitive and psychological computational models of creativity, and
   their relation with existing cognitive architectures and psychological
   accounts
   - Innovation, improvisation, virtuosity and related pursuits
   investigating the production of novel experiences and artefacts within a CC
   context.
   - Computational accounts of factors that enhance creativity, including
   emotion, surprise(unexpectedness), reflection, conflict, diversity,
   motivation, knowledge, intuition, reward structures.
   - Computational models of social aspects of creativity, including the
   relationship between individual and social creativity, diffusion of ideas,
   collaboration and creativity, formation of creative teams, and creativity
   in social settings.
   - Perspectives on computational creativity which draw from philosophical
   and/or sociological studies in a context of creative intelligent systems.
   - Computational creativity in the cloud, including how web services can
   be used to foster unexpected creative behaviour in computational systems.
   - Big data approaches to computational creativity.
   - Debate papers that raise new issues or reopen seemingly settled ones.
   Provocations that question the foundations of the discipline or throw new
   light on old work are also welcome.


**** Important Dates  ****

Abstracts due: February 18,  2022

Submissions due: February 25, 2022

Acceptance notification: April 8, 2022

Camera-ready copies due: May 13, 2022

Conference: June 27-July 1, 2022


We are working to a tighter schedule this year, as we shift the conference
from September back to June, and so authors should not expect any extension
to the above deadlines. Rather, these will be strictly enforced to give the
program committee sufficient time for their review work. All deadlines
given are 23:59 anywhere on Earth time.


We expect the submission deadline for short papers to be set a week after
the full-paper notification, allowing a short period for authors to retool
their long-paper submissions for this call. Please watch for future
announcements of the short-paper call.



**** Paper Types  ****

We welcome the submission of five different types of long papers: Technical
papers, System or Resource description papers, Study papers, Cultural
application papers and Position papers. Please indicate in your submission
which category (or categories) your paper broadly fits into:

   - *Technical papers:* These are papers posing and addressing hypotheses
   about aspects of creative behaviour in computational systems. The emphasis
   here is on using solid experimentation, computational models, formal proof,
   and/or argumentation that clearly demonstrates advancement in the state of
   the art or current thinking in CC research. Strong evaluation of approaches
   through comparative, statistical, social, or other means is essential.
   - *System or Resource description papers:* These are papers describing
   the building and deployment of a creative system or resource to produce
   artefacts of potential cultural value in one or more domains. The emphasis
   here is on presenting engineering achievement, technical difficulties
   encountered and overcome, techniques employed, reusable resources built,
   and general findings about how to get computational systems to produce
   valuable results. Presentation of results from the system or resource is
   expected. While full evaluation of the approaches employed is not essential
   if the technical achievement is very high, some evaluation is expected to
   show the contribution to CC of this work.
   - *Study papers:* These are papers which draw on allied fields such as
   psychology, philosophy, cognitive science, mathematics, humanities, the
   arts, and so on; or which appeal to broader areas of AI and Computer
   Science in general; or which appeal to studies of the field of CC as a
   whole. The emphasis here is on presenting enlightening novel perspectives
   related to the building, assessment, or deployment of systems ranging from
   autonomously creative systems to creativity support tools. Such
   perspectives can be presented through a variety of approaches including
   ethnographic studies, thought experiments, comparisons with studies of
   human creativity, and surveys. The contribution of the paper to CC should
   be made clear in every case.
   - *Cultural application papers:* These are papers presenting the use of
   creative software in a cultural setting, for example via art
   exhibitions/books, concerts/recordings/scores, poetry or story
   readings/anthologies, cookery nights/books, results for scientific journals
   or scientific practice, released games/game jam entries, and so on. The
   emphasis here is on a clear description of the role of the system in the
   given context, the results of the system in the setting, technical details
   of inclusion of the system, and evaluative feedback from the experience
   garnered from public audiences, critics, experts, stakeholders, and other
   interested parties.
   - *Position papers:* These are papers presenting an opinion on some
   aspect of the culture of CC research, including discussions of future
   directions, past triumphs or mistakes, and issues of the day. The emphasis
   here is on carefully arguing a position; highlighting or exposing
   previously hidden or misunderstood issues or ideas; and providing thought
   leadership for the field, either in a general fashion or in a specific
   setting. While opinions need not be substantiated through formalisation or
   experimentation, any justification of a point of view will need to draw on
   a thorough knowledge of the field of CC and of overlapping areas, and
   provide relevant motivations and arguments.

All submissions will be reviewed in terms of quality, impact, and relevance
to the area of Computational Creativity.


A call for short papers will be announced shortly.



**** Presentation  ****

In order to ensure the highest level of quality, all submissions will be
evaluated in terms of their scientific, technical, artistic, and/or
cultural contribution, and therefore there will be only one format for
submission. The program committee will decide the best format for
presenting accepted manuscripts in the conference.

To be included in the proceedings, each paper must be presented at the
conference by one of the authors. This implies that at least one author
will have to register and will have to participate live in the session in
which their paper is presented, including the designated
question-and-answer period.

*** All authors of accepted papers can opt to also show a demo of their
system or prototype during the conference. You will be asked if you are
interested in this option during the submission process ***



**** Submission Instructions  ****

This year the submission process has two stages: initial submission of a
title and abstract, and subsequent submission of the full paper a week
later.

   - Recommended length for the abstract is 100-200 words.
   - The long paper page limit is 8 pages + up to 2 pages of references.
   The reference pages may include the above mentioned Contributions-section
   as well as the Acknowledgement section.
   - The manuscript submission date given below is a hard deadline. Even
   though it has become customary in recent years, do not expect the
   submission deadline for ICCC 2022 to be extended.
   - Papers will be reviewed in a double-blind fashion, which necessitates
   that authors take appropriate steps to remain anonymous. You are
   responsible for making your papers anonymous to allow for double-blind
   review. Remove all references to your home institution(s), refer to your
   past work in the third person, etc.
   - The final, de-anonymized version of multi-author papers should include
   a Contributions section in which the contribution of each author is
   explicitly stated.
   - To be considered, papers must be submitted as a PDF document formatted
   according to ICCC style (which is similar to AAAI and IJCAI formats). You
   can download the updated ICCC’22 template [
   https://computationalcreativity.net/iccc22/wp-content/uploads/2022/01/ICCC-22-author-kit.zip
   ].
   - Abstracts are to be returned one week before the full paper deadline.
   Submit your abstract via the Easy Chair system. You are required to fill
   out authors, a title, abstract and keywords. You can include the same
   information in a pdf.
   - Submit your full paper by updating the EasyChair Abstract with your
   manuscript file. Abstract submissions that do not contain a manuscript will
   be automatically rejected at the beginning of the review time.
   - Papers must be submitted through the EasyChair platform at the ICCC
   2022 site [https://easychair.org/conferences/?conf=iccc20220].
   - *Double submissions policy:* The work submitted to ICCC should not be
   under review in another scientific conference or journal at the time of
   submission.
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