using joystick input for version 1.1

Matt Lenhart mplenhart at gmail.com
Thu Sep 4 16:42:12 UTC 2008


Mary,

Depending on which version of E-Prime 2.0 you ordered (i.e., Standard
or Professional), the Joystick will operate a bit differently. In both
versions, you will add the Joystick device via the Experiment object's
Property Pages. That is, you will double-click the Experiment object
at the top of the Structure window, navigate to the Devices tab, click
Add, and add the Joystick.

In E-Prime 2.0 Professional, you can then add the Joystick as an input
mask in the same manner as any other response device. In E-Prime 2.0,
response collection must be handled in InLine script (which we can
assist you with if necessary).

- Matt
PST Technical Consultant
http://www.pstnet.com/


On Sep 4, 12:17 pm, mary <maryesm... at gmail.com> wrote:
> Thanks so much for your help--we're ordering Eprime 2.0 so for future
> reference, how would you make the joystick as input for eprime?
>
> Thanks,
> Mary
>
> On Sep 3, 3:58 pm, Matt Lenhart <mplenh... at gmail.com> wrote:
>
> > Hi Mary,
>
> > E-Prime v1.x is capable of recording responses from a joystick, but
> > only the buttons will be recognized as input. The current version is
> > not capable of reading the joystick position along an x/y axis. This
> > only applies to joysticks that connect through the parallel or game
> > ports.
>
> > Joystick support for buttons, sliders, POV controls, and x-y-z
> > position, is available in E-Prime 2.0. Please seehttp://pstnet.com/products/e-prime/faq/efaq2.htmformore information
> > on upgrading.
>
> > Please let me know if you have any further questions.
>
> > - Matt
> > PST Technical Consultanthttp://www.pstnet.com/
>
> > On Sep 3, 1:54 pm, David McFarlane <mcfar... at msu.edu> wrote:
>
> > > Mary,
>
> > > > We're doing an experiment that we need joystick input to get resulting
> > > > angles in degrees as our output--is this possible in Eprime version
> > > > 1.1?  Would a joystick be able to give that kind of output?
>
> > > I have never used a joystick in EP, so I hope someone else will weigh in
> > >   here.  But if the joystick gives you xy coordinates, and if you have
> > > the xy coordinate of the joystick center, then you should be able to get
> > > angles in degrees just with a bit of trigonometry in an inline script.
>
> > > -- David McFarlane, Professional Faultfinder
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