Create a experiment with dots appearing random on a screen

nyu.nirs at gmail.com nyu.nirs at gmail.com
Mon Mar 9 16:33:47 UTC 2009


I appreciate the help and as much as it is frustrating, it is, as you
say, a learning experience and I'll be damned if I don't figure it
out :)

I'll try to post when I eventually figure it out.

Thanks again,

Fredrik

On Mar 9, 11:21 am, David McFarlane <mcfar... at msu.edu> wrote:
> On Friday 6 March 2009 at 4:37 p.m. nyu.n... at gmail.com wrote:
>
> > And these zones you talk about, would that be images on a slide or is
> > there another way to do it?
>
> You can program it however you like.  Sure, SlideImages on a Slide might
> work well, or just draw directly to the Canvas (see topic in online
> E-Basic Help).  I cannot give you any more details because I have not
> thought this through any further myself, so you will have to take it
> from there.
>
> But just to illustrate this with a few numbers...  Let's say I have 10
> dots and want to disperse these among 10 zones in a 640x480 screen with
> a buffer of 2 pixels around the edge of each zone.  So each zone might
> have a size of 64x48, and I would use only the 60x44 area within each
> zone for dot placement.  Zone 1 would start with its corner at (0, 0),
> zone 2 at (64, 0), etc.  For the first dot I could pick a random x from
> 2 to 61 (because of the 2-pixel buffer) and a random y from 2 to 45,
> let's say we get (5, 41).  I could then add that xy displacement to the
> corner coordinate of zone 1 to put my first dot at (5, 41).  I then pick
> another random xy displacemet for the second dot, let's say we get (59,
> 13) this time.  Then I could add that to the corner coordinate of zone 2
> to put my second dot at (123, 13).  And so on.
>
> Once again this is only an illustrative sketch.  I must leave the
> programming details to you.
>
> > Further, if we want to keep the ratio between the two different types
> > of dots to either 1:1, 1:2, 3:4, or 5:6, is there a way I could do
> > that?
>
> Yes.  And I am sure that you can figure it out.
>
> > A lot of problem solving in creating this project and it is driving me
> > a bit bonkers. Ugh.
>
> Indeed, writing a good program for an intricate behavioral task takes a
> lot of hard work and learning.  A firm grounding in computer programming
> or math helps.  So welcome to the club!
>
> -- David McFarlane, Professional Faultfinder
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