Canvas.Copy is taking too long to complete

David McFarlane mcfarla9 at msu.edu
Thu Apr 25 15:16:02 UTC 2013


Tamar,

Very curious indeed, I wish I had the time to 
explore this further myself.  You should 
definitely take this now to PST Web Support at 
http://support.pstnet.com/e%2Dprime/support/login.asp 
, and send them a link to this discussion (for 
your convenience, that link is 
https://groups.google.com/d/topic/e-prime/OX528cBioek 
).  And then please post back with the results.

Thanks,
-----
David McFarlane
E-Prime training 
online:  http://psychology.msu.edu/Workshops_Courses/eprime.aspx
Twitter:  @EPrimeMaster (https://twitter.com/EPrimeMaster)


At 4/25/2013 03:24 AM Thursday, Peter Quain wrote:

>there must be some interfacing routines we can't 
>see in the *.ebs files that differ between v1.? 
>and v.2.?, and that e-prime calls when the 
>scripts are run??? They both(?) must be 
>allowable, and they must call upon different 
>routines in e-prime that communicate with the hardware?
>
>At 05:08 PM 25/04/2013, you wrote:
>>o.k., here is what I found, following your input:
>>
>>In any experiment I create in EP1 (in a 
>>neighboring lab...), canvas.copy takes under 1 ms.
>>In any experiment I create in EP2, canvas.copy takes a whole refresh cycle.
>>If I take an experiment created in EP1 and 
>>convert it to EP2 - then canvas.copy time is 
>>under 1 ms... although nothing in the inline changed...
>>How can that be?
>>
>>
>>
>>On Thursday, April 25, 2013 8:29:06 AM UTC+3, Peter Quain wrote:
>>I haven't tested any code examples, but have a 
>>lot of data showing canvas.copy in v.1.?.? 
>>takes under a ms, supporting David's 
>>observations. Perhaps something here is less 
>>instant in v2.?, and a bug has been identified?
>>At 03:19 PM 25/04/2013, you wrote:
>>>Thank you both your replies!
>>>I am using E-prime 2.0.10, and a CRT iiyama 
>>>Vision Master screen, with display resolution
>>>of 1024 x 768 and a refresh rate of 100 Hz. My 
>>>operating system is windows XP.
>>>I'm troubled with this timing issue because my 
>>>experiment includes EEG recording, thus the
>>>synchronization is terribly important. I need 
>>>to send triggers via the parallel port exactly at the
>>>onset of each stimulus, or else my EEG signal 
>>>might be smeared. Considering that the canvas.copy
>>>takes a refresh cycle to complete - I'm not 
>>>sure what time ought to be considered the stimulus onset...
>>>Anyhow, David, I've tried running your code - 
>>>and I get dt's of 13-14ms. Do you think that all the difference
>>>between your 0.22ms to my 13-14ms is due to 
>>>E-prime1 vs. E-prime2 differences? That's shocking...
>>>I get the same results as Michiel for the loop 
>>>codes, as puzzling as they are...
>>>Thanks again for your help,
>>>Tamar
>>>
>>>
>>>
>>>On Wednesday, April 24, 2013 4:44:46 PM UTC+3, McFarlane, David wrote:
>>>Hmm.  I explored this issue myself three years ago, using EP1 (still my
>>>favorite version for this type of exploration).  I just dug up my test
>>>program and ran it again on my trusty old XP laptop at home after
>>>breakfast, and got times of 0.22 ms even for full screen copies, much as
>>>I remember from before (where full screen means 1024 x 768; and yes,
>>>that is less than a millisecond).  To be sure, here is the core of my
>>>test code:
>>>      t0 = clock.readmicrosec
>>>      dcnvs.copy cnvs
>>>      dt = clock.readmicrosec - t0
>>>      msgbox format$( dt/1000, "Standard" ) & " ms"
>>>where all variables are defined and initialized earlier as expected
>>>(dcnvs is set to Display.Canvas just for notational convenience).
>>>Also, I looked at the Canvas.Copy topic in the E-Basic Help -- no
>>>evidence that .Copy includes an implicit Display.WaitForVerticalBlank,
>>>to the contrary, the code example there includes an explicit
>>>Display.WaitForVerticalBlank just before the cnvs.Copy.  I would be
>>>*extremely* surprised if Canvas.Copy included a
>>>Display.WaitForVerticalBlank, as that would greatly compromise its
>>>utility (e.g., when wanting to Copy several segments to an offscreen
>>>Canvas before copying the complete result to Display.Canvas).
>>>So I do not know how to account for your results.  Mind you, I did all
>>>my tests using good-old EP1 with 1024x768 display resolution.  For all I
>>>know things changed with the latest EP version, or things get slower
>>>with larger display resolutions.  What EP version do you use?  What
>>>display resolution?
>>>Michiel, I am especially puzzled by your results.  Both of your tests
>>>measure the total time to perform a Canvas.Copy and
>>>Display.WaitForVerticalBlank, only in different orders.  So you should
>>>get the same time for both tests, regardless of whether Canvas.Copy
>>>includes its own Display.WaitForVerticalBlank.  What am I missing?
>>>Nevertheless, Michiel's advice still stands  -- as long as your program
>>>does everything it needs to do within one screen refresh (and assuming
>>>that you *do* synchronize visual displays to the screen refresh, as you
>>>should), then that is good enough.
>>>-----
>>>David McFarlane
>>>E-Prime training online:
>>><http://psychology.msu.edu/Workshops_Courses/eprime.aspx>http://psychology.msu.edu/Workshops_Courses/eprime.aspx 
>>>
>>>Twitter:  @EPrimeMaster 
>>>(<http://twitter.com/EPrimeMaster>twitter.com/EPrimeMaster)
>>>/-----------
>>>Stock reminder:  1) I do not work for PST.  2) PST's trained staff take
>>>any and all questions at
>>><http://support.pstnet.com/e%2Dprime/support/login.asp>http://support.pstnet.com/e%2Dprime/support/login.asp 
>>>, and they strive
>>>to respond to all requests in 24-48 hours, so make full use of it.  3)
>>>In addition, PST takes questions at their Facebook page
>>>( http://www.facebook.com/pages/Psychology-Software-Tools-Inc/241802160683
>>>), and offers several instructional videos there and on their YouTube
>>>channel ( http://www.youtube.com/user/PSTNET ) (no Twitter feed yet,
>>>though).  4) If you do get an answer from PST staff, please extend the
>>>courtesy of posting their reply back here for the sake of others.
>>>\-----------
>>>Cognitology wrote:
>>> > Hi,
>>> >
>>> > A quick look, but I think that you pretty much nailed it: it can take
>>> > quite long to do any canvas operation. Given that your screen refresh
>>> > rate presumably isn�t more than 100 Hz (and in any ways, your foveal
>>> > vision isn�t), I don�t see the problem? 
>>> Indeed, if you were to draw many
>>> > things to the main canvas, one after the other, then indeed, it gets to
>>> > be a problem, but as long as the only 
>>> operation is copying a �preloaded�
>>> > canvas to the shown one, it doesn�t 
>>> matter all that much. Notice, given
>>> > that you�re not using E-Prime�s 
>>> stimdisplays, it�s not clear at what
>>> > time the stimulus is actually displayed � 
>>> only when it�s done sending
>>> > the command. I think it�s generally better for critical timing aspects
>>> > of your experiment to avoid canvas as much as possible. Personally, I
>>> > think �critical timing� is when it concerns a subliminal vs barely
>>> > supraliminal prime or some such, for other types of stimuli the 10 ms of
>>> > (constant, therefore presumably stimulus independent) delay is of
>>> > trivial concern.
>>> >
>>> >
>>> >
>>> > Just testing some of it myself, and I get values ranging between 15 and
>>> > 17 � which is funny, given that my refresh rate is indeed 60, so it
>>> > seems a bit like there�s some sort of 
>>> display.waitforverticalblank built
>>> > into canvas.copy. Curiously, this:
>>> >
>>> > For j = 1 To 100
>>> >
>>> >       DrawFixation �this is just a custom function drawing a line to
>>> > cnvsnext
>>> >
>>> >       cnvs.copy cnvsnext
>>> >
>>> >       display.waitforverticalblank
>>> >
>>> >       debug.print clock.read - clocktime
>>> >
>>> >       clocktime = clock.read
>>> >
>>> > Next j
>>> >
>>> >
>>> >
>>> > Gives me latencies equal to refresh rates (+- 1 ms).
>>> >
>>> > Whereas:
>>> >
>>> >
>>> >
>>> > For j = 1 To 100
>>> >
>>> >       DrawFixation �this is just a custom function drawing a line to
>>> > cnvsnext
>>> >
>>> >       display.waitforverticalblank
>>> >
>>> > cnvs.copy cnvsnext
>>> >
>>> >       debug.print clock.read - clocktime
>>> >
>>> >       clocktime = clock.read
>>> >
>>> > Next j
>>> >
>>> >
>>> >
>>> > Gives me latencies equal to 2xrefresh rates. Somebody with young eyes
>>> > should tell us if the first one doesn�t have cutting-off errors,
>>> > otherwise I�d suggest there might be some sort of waitforverticalblank
>>> > built into canvas.copy.
>>> >
>>> > Best,
>>> >
>>> >
>>> >
>>> > Michiel Sovij�rvi-Spap�
>>> >
>>> >
>>> >
>>> > Helsinki Institute for Information Technology
>>> >
>>> > Aalto & University of Helsinki
>>> >
>>> > Finland
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > BTW: notice that using debug.print also incurs a delay (last measured at
>>> > 0.7 ms).
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > *From:* e-p... at googlegroups.com [ mailto:e-p... at googlegroups.com] *On
>>> > Behalf Of *Tamar
>>> > *Sent:* 24. April 2013 08:33
>>> > *To:* e-p... at googlegroups.com
>>> > *Subject:* Canvas.Copy is taking too long to complete
>>> >
>>> >
>>> >
>>> > I'm programming a visual experiment, and suffering from some timing
>>> > issues. It seems that the line presenting the stimuli (canvas.copy) is
>>> > considerably time consuming: 10-12 ms. I can't figure out the cause for
>>> > this delay, and I would appreciate any help...
>>> >
>>> > Here is the relevant piece of code:
>>> >
>>> > ====== in an initializing inline script, at the begining of SessionProc:
>>> > ======
>>> > Set MainCanvas = Display.Canvas
>>> > MainCanvas.fillColor = CColor(background_color)
>>> > MainCanvas.clear
>>> >
>>> > For i = 1 To NumStim
>>> >    Set StimCanvases(i) = Display.CreateCanvas
>>> >
>>> >    'define destination rect as center of screen
>>> >    destRects(i).Left = Display.XRes/2-stim_w/2
>>> >    destRects(i).Top = Display.YRes/2-stim_h/2
>>> >    destRects(i).Right = Display.XRes/2+stim_w/2
>>> >    destRects(i).Bottom = Display.YRes/2+stim_h/2
>>> >
>>> >    'define source rect as upper left corner
>>> >    srcRects(i).Left = 0
>>> >    srcRects(i).Top = 0
>>> >    srcRects(i).Right = stim_w
>>> >    srcRects(i).Bottom = stim_h
>>> >
>>> >    'Load the image file
>>> >    StimCanvases(i).LoadImage "Stimuli/" & FileNames(i) & ".bmp"
>>> >
>>> > Next i
>>> >
>>> > ====== in the inline of TrialProc: =======
>>> > Debug.Print "1:" & clock.read
>>> > StartTrialTime = clock.read
>>> > n = c.GetAttrib("CanvasNum")
>>> > c.SetAttrib "TrialStart", StartTrialTime
>>> > display.WaitForVerticalBlank
>>> > Debug.Print "4:" & clock.read
>>> > StartStimTime = clock.read
>>> > c.SetAttrib "StimStart", StartStimTime
>>> > Debug.Print "5:" & clock.read
>>> > mainCanvas.copy StimCanvases(n),srcRects(n),destRects(n)
>>> > Debug.Print "6:" & clock.read
>>> >
>>> >
>>> > I've tried a few things:
>>> > - to create variables taking the values of
>>> > StimCanvases(n),srcRects(n),destRects(n) in the beginning of the trial,
>>> > so the mainCanvas.copy line would not need to approach the arrays.
>>> > - to present other simple canvases instead of my real stimuli (just a
>>> > fixation, for example. or an empty canvas)
>>> > - to draw something on the mainCanvas rather than copy a new canvas to
>>> > it (e.g. mainCanvas.Circle).
>>> >
>>> > All of these takes 10-12 ms! (as calculated by subtracting time5 from
>>> > time6). The only way I managed to get rid of the delay was to erase the
>>> > entire row...
>>> >
>>> > Am I missing something here?...
>>> >
>>> > Thanks,
>>> > Tamar

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