dare i ask why you want to use a joystick without actually using the joystick?<div>we use this a lot (it's cheap and fairly durable): <a href="http://www.logitech.com/index.cfm/gaming/controllers/devices/301&cl=us,en">http://www.logitech.com/index.cfm/gaming/controllers/devices/301&cl=us,en</a></div>
<div><a href="http://www.logitech.com/index.cfm/gaming/controllers/devices/301&cl=us,en"></a>the buttons can be made to mimic keyboard buttons, so that eprime need only receive keyboard input...<br><br><div class="gmail_quote">
On Thu, Mar 11, 2010 at 11:51 AM, Tobias <span dir="ltr"><<a href="mailto:tobias.fw@gmail.com">tobias.fw@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
I actually want to only use the buttons. Do I need a script for that?<br>
<br>
<br>
<br>
On 5 Mrz., 18:40, Michiel Spape <<a href="mailto:Michiel.Sp...@nottingham.ac.uk">Michiel.Sp...@nottingham.ac.uk</a>><br>
wrote:<br>
> Apart from once again pointing out to the insanely groovy XBOX360 protocol in E-Prime (1.x), I thought, perhaps it might be possible to emulate a mouse with ajoystick, then use this as input in E-Prime? There's bound to be some people who have made custom programmes for that (like this:http://joystickcursor-control-tool.deinmeister-digital-delusions.qarc...)<br>
<div class="im">><br>
> Speaking of PRO, does anyone else here has the same kind of dislike for this division in PRO and base? How many of us are hobbyist E-Prime users? Is it really necessary to take a couple of features away so that users can have the Great Freedom and Liberty to choose between the very expensive package and the ridiculously expensive one? I'll update E-Prime as soon as it supports Windows 7 (which is probably just after the release of Windows 9).<br>
> Cheers,<br>
> Mich<br>
><br>
> Michiel Spapé<br>
> Research Fellow<br>
> Perception & Action group<br>
> University of Nottingham<br>
> School of Psychology<br>
><br>
> -----Original Message-----<br>
> From: <a href="mailto:e-prime@googlegroups.com">e-prime@googlegroups.com</a> [mailto:<a href="mailto:e-prime@googlegroups.com">e-prime@googlegroups.com</a>] On Behalf Of David McFarlane<br>
> Sent: 05 March 2010 14:55<br>
> To: <a href="mailto:e-prime@googlegroups.com">e-prime@googlegroups.com</a><br>
</div><div class="im">> Subject: Re:Joystickin E-Prime 1.x<br>
><br>
> Tobias,<br>
><br>
> Matt Lenhart from PST answered this question in a thread here on the<br>
> Google Group back in Sep 2008, if you search using the term<br>
> "joystick" then you will find it (and I am adding that excellent<br>
> thread to my own FAQ file). But here is a very brief synopsis:<br>
><br>
</div>> - EP1 can use onlyjoystickbuttons, not position, and then only via<br>
<div class="im">> the parallel or game ports (i.e., the same way that all versions of<br>
</div>> EP can use arbitrary switch closures -- see also the thread athttp://<a href="http://groups.google.com/group/e-prime/browse_thread/thread/c30e82d36." target="_blank">groups.google.com/group/e-prime/browse_thread/thread/c30e82d36.</a>..<br>
<div class="im">> ). (Although, if I recall the operation of the game port, EP1 could<br>
</div>> still getjoystickposition through a game port if you added<br>
<div class="im">> sufficient inline code.)<br>
><br>
> - The base edition of EP2 will handle both buttons and postion of<br>
> ordinary joysticks, but requires extensive inline code.<br>
><br>
> - The Pro edition of EP2 makes more of thejoystickfunctionality<br>
> available directly through the E-Studio GUI.<br>
><br>
> -- David McFarlane, Professional Faultfinder<br>
><br>
</div>> >I am wondering whether there is a way of using aJoystickin E-Prime<br>
<div class="im">> >1.x. I used to use Joysticks in E-Prime 2 where you can find it as a<br>
> >standard input device. Unlike in E-Prime 1 where no such option is<br>
> >given...<br>
><br>
> >Cheers,<br>
> >Tobias<br>
><br>
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