<span><span><span id="ctl03_ctlTopic"><span id="ctl03_ctlTopic_ctlPanelBar"><span id="ctl03_ctlTopic_ctlPanelBar_ctlTopicsRepeater_ctl04_lblFullMessage">Hi all<br><br>I am stuck<br><br>
In my task the participant plays against a semi smart agent (the
computer) in a game which requires the participant to make a binary
decision (a yes/no response). After the participant gave the response
the computer reacts to the participant’s response in a finite number of
cycles (trials), and a finite number of options (two in the “yes”
condition, one in the “no” condition). In addition the computer
responses should be random within the finite number of cycles and
options’ limits.<br>
For example<br>
<br>
Triel1; Player -> press “0”; Computer -> random press “0”<br>
Triel2; Player -> press “1”; Computer -> random press “0”<br>
Triel3; Player -> press “1”; Computer -> random press “1”<br>
Triel4; Player -> press “1”; Computer -> random press “0”<br>
Triel5; Player -> press “1”; Computer -> random press “1”<br>
<br>
Although this task can be fully designed with a series of inline codes
and flags, I rather make it the old fashion way. As I understand, this
will require an inline which will send the participant to list “A” for
response “A” and list “B” for response “B”. In addition, within these
lists only one trial will be carried and after this trial the task will
go back to the participant response and so on. However the list object
must remember which response was carried so it may not be repeated
twice. Finally the task will be done when only one of the lists has been
fully responded to.<br>
<br>
List A (player response "0") : has 10 lines in which the computer response is always "0".<br>
List B (player response "1") : has 3 lines in which the computer response is "0" one time and "1" two times.<br>
<br>
Triel1; Player -> press “0”; Computer -> goto list “A” random
response from list (0) -> go participant’s selection phase.<br>
Triel2; Player -> press “1”; Computer -> goto list “B” random
response from list (0) -> go participant’s selection phase.<br>
Triel3; Player -> press “0”; Computer -> goto list “A” random
response from list (0) -> go participant’s selection phase.<br>
Triel4; Player -> press “1”; Computer -> goto list “B” random
response from list (1)-> go participant’s selection phase.<br>
Triel5; Player -> press “1”; Computer -> goto list “B” random
response from list (1) -> end of list B -> finish task <br>
<br>
<br>
<br>
My problems are:<br>
1. How do you use the goto function with lists<br>
2. How do you step in a list carry one trial step out and then go back again while the lists “remember” your last “visit”.<br>
3. I guess there are more thing I have not thought of</span></span></span></span></span>
<p></p>
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