<div class="main_headline"><p>ILAT note: I thought this new article
might be of interest. Though it does not directly address the topic of
this listserv the potential exists for something innovatively similar
to be done for an endangered indigenous language. Phil</p><p>~~~<br
/></p><p><b><br /></b></p><p><b>Playing a New Video Game, Italian Style
<br
/></b>02/08/06</p><p>http://www.usc.edu/uscnews/stories/12037.html<br
/></p></div>
<div class="deck">An interactive project developed at the USC College
Language Center allows students to travel in a virtual world while
enriching their linguistic skills.</div>
<div class="author">By Kirsten Holguin<br /><br /></div>
<div class="main_copy"> <div class="main_photo_story">
<img width="200" border="0" class="block"
src="cid:2fv5md5lfssg@www.email.arizona.edu" />
<div class="caption">Screenshot of the Virtual Italian Experience game
in development.<br /><span class="credits">Photo/USC College Language
Center</span></div></div><br />Sitting in a small <i>caffeteria</i> in
Milan, Italy, the first-year Italian language student finishes her
cappuccino. Only when she gets the <i>conto</i> does she realize she
doesnt have enough euros to pay.
<br />
<br />Luckily, the USC College student knows what to do. With a few
clicks of a mouse, she takes a quiz, aces it and watches as virtual
money fills the account on the screen in front of her. <br />
<br />That, of course, is the beauty of a video game.
<br />
<br />Thanks to the Virtual Italian Experience (VIE) video game now in
development at the USC College Language Center, students soon will be
regularly taking such computer-generated trips to Italy without leaving
campus. <br />
<br />As players progress from a classroom on the University Park campus
to a tour of Italy, the game is designed to engage students and enrich
their learning of language and culture. <br />
<br />The game speaks to every type of learning style, and thats what
I
like most about it, said Edie Glaser, VIE project manager and Language
Center administrative manager, who first envisioned the game.
<br />
<br />The VIE game, now 25 percent complete, also marks what may be a
first in the use of creative technologies to improve college language
instruction. To her knowledge, Glaser said, USC is the first to develop
a virtual learning environment for use in a foreign-language
curriculum. <br />
<br />Through a number of features, the game emphasizes intricate
linguistic skills along with cultural awareness. The creators hope that
after playing the game, students will be able to discuss Italian
politics and Italys role in Europe, talk about contemporary Italian
society and discuss the Italian diaspora around the world.
<br />
<br />At about the same time that Glaser first envisioned the plan for
VIE, Francesca Italiano, director of the Colleges Italian language
program, completed writing the beginning Italian textbook, Allegro!
Her first textbook, Crescendo! (Heinle, 1994), has been the most
widely used intermediate Italian text in the English-speaking world.
<br />
<br />In 2002, Italiano began working with Glaser and Dan Bayer,
executive director of the Language Center, agreeing to use the content
in Allegro! for VIE. <br />
<br />In short order, Glaser hired a graduate screenwriting student from
the USC School of Cinema-Television, an avid gamer and computer science
student from the USC Viterbi School of Engineering and a native Italian
teacher, Paola Matteucci, from the College to work on the project. <br
/>
<br />Since then, a number of students have taken part in designing the
game. USC College graduate student Brooke Carlson is one. After
learning Italian and studying in Verona as part of his coursework, he
now helps the VIE team with programming, entering XML code into a Flash
interface and adding content to the grammar section. <br />
<br />Recent College graduate Patrick Reynolds is the backbone of the
Flash design and programming.
<br />
<br />With funding from a two-year National Endowment for the Humanities
(NEH) grant, the VIE team plans to complete the game by June 2007. <br
/>
<br />Getting the NEH grant was a long shot, but it vindicated the
teams efforts, Bayer said.
<br />
<br />Language programs do not usually receive grants from the NEH, but
our proposal showed how the game, combined with classroom experience,
will advance learning about contemporary Italian culture and society,
he said.
<br />
<br />Bayer estimated that it would have cost about $1 million for a
software company to create a game like VIE. The Language Center
developed the interactive concept outline for VIE for one-tenth of that
amount, he said.
<br />
<br />This spring, students, staff and faculty with backgrounds in
Italian, 3-D modeling, animation and video-game design are pitching in
to help develop and beta test VIE. <br />
<br />When the game is finished in 2007, Prentice-Hall has first right
of
refusal to publish and market VIE to universities across the country.
USC students will always have free access to the Virtual Italian
Experience. Italian students will be able to connect to the game via a
downloadable application.
<br />
<br />At USC College, we want to make the learning experiences of our
students as meaningful as possible. Sometimes this means looking in
unexpected places for solutions, Bayer said.
<br />
</div>