17.1238, Review: Pragmatics: Benz, Jaeger & Van Rooij (2005)

linguist at LINGUISTLIST.ORG linguist at LINGUISTLIST.ORG
Mon Apr 24 22:16:48 UTC 2006


LINGUIST List: Vol-17-1238. Mon Apr 24 2006. ISSN: 1068 - 4875.

Subject: 17.1238, Review: Pragmatics: Benz, Jaeger & Van Rooij (2005)

Moderators: Anthony Aristar, Wayne State U <aristar at linguistlist.org>
            Helen Aristar-Dry, Eastern Michigan U <hdry at linguistlist.org>
 
Reviews (reviews at linguistlist.org) 
        Sheila Dooley, U of Arizona  
        Terry Langendoen, U of Arizona  

Homepage: http://linguistlist.org/

The LINGUIST List is funded by Eastern Michigan University, Wayne
State University, and donations from subscribers and publishers.

Editor for this issue: Lindsay Butler <lindsay at linguistlist.org>
================================================================  

This LINGUIST List issue is a review of a book published by one of our
supporting publishers, commissioned by our book review editorial staff. We
welcome discussion of this book review on the list, and particularly invite
the author(s) or editor(s) of this book to join in. To start a discussion of
this book, you can use the Discussion form on the LINGUIST List website. For
the subject of the discussion, specify "Book Review" and the issue number of
this review. If you are interested in reviewing a book for LINGUIST, look for
the most recent posting with the subject "Reviews: AVAILABLE FOR REVIEW", and
follow the instructions at the top of the message. You can also contact the
book review staff directly.


===========================Directory==============================  

1)
Date: 17-Apr-2006
From: Eric McCready < mccready at mail.utexas.edu >
Subject: Game Theory and Pragmatics 

	
-------------------------Message 1 ---------------------------------- 
Date: Mon, 24 Apr 2006 18:10:25
From: Eric McCready < mccready at mail.utexas.edu >
Subject: Game Theory and Pragmatics 
 

Announced at http://linguistlist.org/issues/16/16-3409.html 

EDITORS: Benz, Anton; Jaeger, Gerhard; Van Rooij, Robert 
TITLE: Game Theory and Pragmatics 
PUBLISHER: Palgrave Macmillan 
YEAR: 2005

Eric McCready, Department of English Language and Literature, 
Aoyama Gakuin University

SUMMARY

This book is the first book-length collection of papers available on the 
rapidly developing field of game-theoretic pragmatics, which uses 
techniques from game theory to characterize pragmatic phenomena. 
This collection includes 10 papers. The first, by the editors, is an 
introduction to game theory for linguists; since game-theoretic analysis 
involves techniques from utility and decision theory, the authors begin 
by giving a brief introduction to these areas, and move directly into a 
discussion of classical game theory. The chapter closes with the 
basics of evolutionary game theory. The chapter is extremely clear 
and aimed directly at linguists,  and the reader that follows the 
discussion here is well-equipped to read the majority of the papers in 
the rest of the volume; conversely, the reader without something 
roughly equivalent to the background given in this chapter will have 
trouble understanding what is going on.

The second chapter, 'Saying and Meaning: Cheap Talk and 
Credibility', by Robert Stalnaker, considers the notion of credibility in 
communication by making use of signalling games. Stalnaker provides 
a way of characterizing credibility within this class of games and 
connects this characterization to the Gricean notion of intention in 
communication. This paper has several typos, most non-serious; the 
only one that caused real problems for me was a missing reference (to 
a paper by Robert Farrell), which was unfortunate. The reason for 
bringing this up is that it was atypical for the volume, which was in 
general nearly free of editing errors.

Next is Prashant Parikh's contribution, 'Pragmatics and Games of 
Partial Information.' In it, Parikh discusses his games of partial 
information as an extension of signalling games. He also suggests, in 
the latter part of his chapter, that these games can be used to model 
how solution concepts are selected (because in some situations 
certain equilibria may be better than others); this selection process 
might be modelled as a sequence of games, culminating in the game 
that models actual utterance interpretation.

The fourth chapter, Nicholas Allott's 'Game Theory and 
Communication,' discusses some assumptions of game-theoretic 
pragmatics from the perspective of relevance theory. Allott takes 
Parikh's (e.g. 2001) analysis as a starting point and argues that 
augmenting it with certain concepts of relevance theory improves the 
predictions of the model and also gives it broader application.

The above chapters are theoretical in nature and are largely 
concerned with foundational issues. The following chapters concern 
themselves with particular linguistic phenomena, and so are in a 
sense more empirically oriented. Chapter 5, by Robert van Rooij and 
Merlijn Sevenster, provides an analysis of 'risky speech', speech 
which is risky in the sense that it admits misunderstanding. Examples 
are underspecified utterances (extensively considered also by Parikh) 
and indirect speech acts, where the literal content is largely divorced 
from what the speaker intends the hearer to recover. The authors 
analyze such utterances by introducing a notion of risky play which 
comes with a cost. The end of the chapter extends this analysis to 
exhaustive interpretation.

Chapter 6, entitled 'Pragmatic Reasoning, Defaults and Discourse 
Structure,' is by Nicholas Asher and Madison Williams. [I should note 
for the record that one of these authors supervised my dissertation. -- 
EMcC] These authors explore the question of how the pragmatic 
inferences stemming from semantic information develop: why do we 
reason about utterances in just the way we do? The answer, for the 
authors, comes in a dynamic coordination that arises through multiple 
game iterations. The way coordination is 'agreed' on is modelled in a 
dynamic version of Variable Frame Theory (Bacharach 1993).

Next, Anton Benz's chapter is on 'Utility and Relevance of Answers.' 
Benz begins by laying out the typology of question answers: 
exhaustive answers, mention-some answers, and partial answers. He 
then provides a game-theoretic model for calculating the utility of a 
given answer; in this model, no notion of relevance must be assumed. 
Instead, agents are assumed to work to maximize expected payoffs: 
i.e. they are Bayesian utility maximizers. Benz then shows 
(convincingly in my view) that relevance-based measures cannot be 
sufficient to model answerhood. The basic reason is that pure 
relevance measures (at least as formulated up to now in the linguistic 
literature) make reference only to the preferences of a single agent. 
This is a very suggestive and interesting result.

In Chapter 8 Kris de Jaegher discusses 'Game-Theoretic Grounding.' 
Here, de Jaegher shows that the basic notion of grounding (Traum 
1994) can be given a game-theoretic characterization; he does this by 
making use of a simple communication game called the electronic mail 
game. This game introduces a coordination problem which agents can 
then work to solve. de Jaegher then shows that the various equilibria 
of (his variant of) this game corresponds to the different sorts of 
grounding shown to exist by Traum. This result is formally proved in 
the final section.

Chapter 9 'A Game Theoretic Approach to the Pragmatics of Debate' 
by Jacob Glazer and Ariel Rubenstein describes what one would 
guess from the title. Specifically, Glazer and Rubenstein set out to 
explain what strategies are used by listeners to judge the winner of a 
debate. The authors first show that the form of the argument makes a 
difference; second, they show that no method is foolproof. The end of 
the paper makes a specific connection to language, showing that the 
strategy space depends in part on the form of the language used to 
specify the solutions.

The last paper in the volume is 'On the Evolutionary Dynamics of 
Meaning-Word Associations' by Tom Lenaerts and Bart de Vylder. 
This chapter is the only one that makes use of evolutionary game 
theory (EGT). Here it is used to show how particular meanings can be 
fixed to particular signals, in the context of an experiment involving a 
sequence of 'naming games' in which one player picks a signal from a 
given set to describe a meaning and the other player tries to recover 
the meaning. The authors show that, given the right kind of replicator 
equations, meanings are consistently associated with signals in a 
successful way. This chapter requires more mathematical 
sophistication than the others, which is perhaps a result of the use of 
EGT. The reader with no experience of game theory (or without 
proficiency in calculus) might have a difficult time understanding some 
of the exposition, even after reading the introductory chapter. I think 
this is the only chapter that has this property, again probably because 
of the use of EGT.

EVALUATION

This book can only be described as exciting. The game-theoretic 
approach to pragmatics is an extremely interesting and useful one, 
and is one that is really only beginning to be explored in detail. But 
one can already find analyses of such phenomena as Gricean 
inference and exhaustification within the framework; this sort of data 
has in the past resisted formalization, but serious progress is being 
made. One of the reasons this book is welcome is therefore that it 
collects the state of the art (or at least a large subset thereof) into a 
single place. One other reason is the introduction: for people without a 
background in game theory, which is probably most linguists, it is 
extremely useful to have an introduction to game theory around that 
takes the concerns of linguists into account. Another nice feature of 
the introduction is that it is almost completely self-contained: unlike, for 
instance, game theory texts aimed at economists, no special 
background in mathematics is assumed beyond an understanding of 
basic formal logic. Thus the book is worth acquiring for the 
introduction alone. But I don't mean to sell the papers short by any 
means. They all present interesting results, as one can gather from 
the summaries above, although these results come on a number of 
different levels. As one might expect from an emerging field of study, 
there is not yet a consensus about what the basic conceptualization of 
the field should be; the first papers in the volume perhaps speak to 
these concerns more than they do to the analysis of empirical data. 
>From this perspective the middle group of papers might be more 
useful for the working pragmaticist. But I would recommend this book 
very highly to anyone interested in this recent approach to pragmatics, 
or to formal accounts of pragmatic phenomena in general.

REFERENCES

Bacharach, M. 1993. Variable universe games. In K. Binmore, A. 
Kirman and P. Tani, eds., Frontiers of Game Theory, Cambridge MA: 
MIT Press.

Parikh, P. 2001. The Use of Language. Stanford: CSLI.

Traum, D. R. 1994. A Computational Theory of Grounding in Natural 
Language Conversation. Ph.D Thesis, University of Rochester. 

ABOUT THE REVIEWER:


Eric McCready is an Instructor in the Department of English Language 
and Literature at Aoyama Gakuin University in Tokyo, Japan. He 
received his PhD in Linguistics at the University of Texas at Austin in 
2005 with a dissertation on the dynamic semantics of modality and 
particles in Japanese and English. His research interests are in 
semantics and pragmatics.





-----------------------------------------------------------
LINGUIST List: Vol-17-1238	

	



More information about the LINGUIST mailing list