30.2277, Books: Approaches to Videogame Discourse: Ensslin, Balteiro (eds.)

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LINGUIST List: Vol-30-2277. Fri May 31 2019. ISSN: 1069 - 4875.

Subject: 30.2277, Books: Approaches to Videogame Discourse: Ensslin, Balteiro (eds.)

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Date: Fri, 31 May 2019 15:51:45
From: Shereen Muhyeddeen [shereen.muhyeddeen at bloomsbury.com]
Subject: Approaches to Videogame Discourse: Ensslin, Balteiro (eds.)

 


Title: Approaches to Videogame Discourse 
Subtitle: Lexis, Interaction, Textuality 
Publication Year: 2019 
Publisher: Bloomsbury Publishing (formerly The Continuum International Publishing Group)
	   http://www.bloomsbury.com/uk/
	

Book URL: https://www.bloomsbury.com/approaches-to-videogame-discourse-9781501338465/ 


Editor: Astrid Ensslin
Editor: Isabel Balteiro

Electronic: ISBN:  9781501338465 Pages:  Price: U.S. $ 93.60
Hardback: ISBN:  9781501338458 Pages: 336 Price: U.S. $ 117.00


Abstract:

The first significant collection of research in videogame linguistics,
"Approaches to Videogame Discourse" features an international array of
scholars in linguistics and communication studies exploring lexis, interaction
and textuality in digital games. 

In the first section, “Lexicology, Localisation and Variation,” chapters cover
productive processes surrounding gamer slang (ludolects), creativity and
borrowing across languages, as well as industry-, genre-, game- and
player-specific issues relating to localization, legal jargon and slang.
“Player Interactions” moves on to examine communicative patterns between
videogame players, focusing in particular on (un)collaborative language,
functions and negotiations of impoliteness and issues of power in player
discourse. In the final section, “Beyond the 'Text',” scholars grapple with
issues of multimodality, paratextuality and transmediality in videogames in
order to develop and enrich multimodal theory, drawing on key concepts from
ludonarratology, language ideology, immersion and transmedia studies. 

With implications for meaningful game design and communication theory,
Approaches to Videogame Discourse examines in detail how video games function
as means and objects of communication; how they give rise to new vocabularies,
textual genres and discourse practices; and how they serve as rich vehicles of
ideological signification and social engagement.
 



Linguistic Field(s): Computational Linguistics
                     Discourse Analysis
                     Lexicography
                     Pragmatics
                     Sociolinguistics


Written In: English  (eng)

See this book announcement on our website: 
http://linguistlist.org/pubs/books/get-book.cfm?BookID=136033




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