32.1245, Calls: Applied Linguistics / ALSIC - Apprentissage des Langues et Systemes d'Information et de Communication (Jrnl)

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Thu Apr 8 18:33:20 UTC 2021


LINGUIST List: Vol-32-1245. Thu Apr 08 2021. ISSN: 1069 - 4875.

Subject: 32.1245, Calls:  Applied Linguistics / ALSIC - Apprentissage des Langues et Systemes d'Information et de Communication (Jrnl)

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Date: Thu, 08 Apr 2021 14:33:13
From: Eva Schaeffer-Lacroix [evalacroix at free.fr]
Subject: Applied Linguistics / ALSIC - Apprentissage des Langues et Systemes d'Information et de Communication (Jrnl)

 
Full Title: ALSIC - Apprentissage des Langues et Systemes d'Information et de Communication 


Linguistic Field(s): Applied Linguistics 

Call Deadline: 30-Jun-2021 

Call for Papers:

Special Issue on Games and Gaming for Native and Foreign Language Learning -
Aims, Disciplines, Methods and Technologies

Guest editors:
Kay Berkling, https://orcid.org/0000-0003-1186-5678
Roger Gilabert Guerrero, https://orcid.org/0000-0001-6464-4161
Eva Schaeffer-Lacroix, https://orcid.org/0000-0002-6260-9095

This special issue of the Alsic journal is designed around games and gaming
for supporting the development of native and foreign language skills with the
help of contributing sciences. In our context, the word “learning” applies to
foreign language context as well as native language contexts, often referred
to as acquisition. This issue intends to explore how various areas of
expertise can inform each other with state-of-the-art knowledge to support
exploration of new perspectives. Combining cross-disciplinary know-how will be
key to game design with academic content and observed learning outcomes.

This is a partial text of the CfP: to view the full text, please visit the
website here: https://journals.openedition.org/alsic/4953

The following proposed non-exclusive list of topics, linked to games or
gaming, should be interrelated in this special issue across the submissions
but not necessarily within a single paper:
- Acquisition
- Learning Content and Sequencing
- Corpora
- Cultural Awareness
- Didactics
- Cognition
- Learning Communities
- Learning curves, Outcomes and Evaluation
- L1 versus L2
- Linguistics
- Literacy
- Natural Language Processing
- Infrastructure Engineering (like automatic data processing or software
engineering)
- Scenario
- Skills

We will accept two types of papers. Either, contributions that already show
some interdisciplinary work or those that help to enable future
interdisciplinary work. Some examples could be the following: Text
simplification algorithms based on speech technology and corpora may
constitute underlying technology for vocabulary building. Acquisition theory
from psychology (theory) combined with corpus exploration (data driven
learning [Boulton 2017]) can serve as the foundation for content sequencing.
Cognitive processing or brain measurements during reading may inform gamified
e-Reading application displays and highlighting support for the readers.
Finally, examples of collaboration between software engineers, linguists, and
language acquisition experts with game developers may result in effective
language learning games that no single discipline would have been able to
produce on their own. All such examples would constitute valid entries to this
issue.

Recommendations:
The articles should not exceed 9000 words. Please, provide 3-5 keywords and an
abstract in the language of the article as well as its translation into
another language. (one of these should be in English).

Important dates:
Call for paper: 7 April 2021
Full paper submission: 30 September 2021
Submission of revised papers: 28 February 2022

Submission link:
https://easychair.org/conferences/?conf=alsic2022

Contact:
Questions concerning submissions can be sent by email to alsic2022 (at)
easychair [dot] org




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