35.751, Books: Board Games in the CLIL Classroom: Alexiou and Karasimos (eds.) (2023)
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LINGUIST List: Vol-35-751. Mon Mar 04 2024. ISSN: 1069 - 4875.
Subject: 35.751, Books: Board Games in the CLIL Classroom: Alexiou and Karasimos (eds.) (2023)
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Date: 12-Jan-2024
From: Katrin Stein [katrin.stein at degruyter.com]
Subject: Board Games in the CLIL Classroom: Alexiou and Karasimos (eds.) (2023)
Title: Board Games in the CLIL Classroom
Subtitle: New Trends in Content and Language Integrated Learning
Series Title: Trends in Applied Linguistics [TAL] Edited by: Ulrike
Jessner
Publication Year: 2023
Publisher: De Gruyter Mouton
https://cloud.newsletter.degruyter.com/mouton
Book URL:
https://www.degruyter.com/document/doi/10.1515/9783110990911/html
Editor: Thomai Alexiou
Editor: Athanasios Karasimos
Abstract:
The present book explores how modern board gaming and language
teaching can be beneficially combined to achieve optimal impact.
Modern board games have a lot to offer language learners and teachers,
and they should play a much more significant role in what has been
labelled "Content and Language Integrated Learning" or CLIL.
Modern board games require cooperation, problem-solving, active
discovery, interpretation and analysis. Most importantly, modern board
games allow students to explore a hypothetical environment without the
risk of language errors. The key ingredient of the present book is
"game-based learning and teaching theory", or GBLTT, a theoretical
framework which measures learning outcomes based on gaming and
learning procedures. GBLTT is focused on balancing information and
gameplay as well as putting a focus on the ability of each learner to
retain language competence and to put their subject to realistic
situations.
Linguistic Field(s): Applied Linguistics
Written In: English (eng)
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