LL-L "Games" 2003.06.05 (02) [E]

Lowlands-L sassisch at yahoo.com
Thu Jun 5 14:37:17 UTC 2003


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A=Afrikaans Ap=Appalachian B=Brabantish D=Dutch E=English F=Frisian
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From: Thomas <t.mcrae at uq.net.au>
Subject: Street Games 2

THE TENEMENT TORMENTORS 2
Street Gemmes
  The streets were the main centres of our activities and games of Hide
and
Seek were particularly dramatic in  the black-outs of WW2. There were
several variations on the game, in ŒAleevoy¹ the catcher would count to
one
hundred then hunt down the rest, placing them in a special den. Anybody
able
to run into that den and yell ŒAleevoy¹ set the captives free.   Aleevoy
could well be a distortion of ³Allez-vous² (You go).and the game MIGHT
date
back to the Regency of Marie de Guise when there was a large French
settlement in Edinburgh.
  Another variant was ŒKick the Can¹  similar but here one player kicked
the
can as far down the street as he could, while the Catcher ran to collect
it
the rest ran and hid. The Catcher had to stand the can in the street
before
beginning his searches, anyone running up and by kicking it  released
all
those who had been caught. The blackout helped create another variant
called
ŒShow a Light¹. We all had small battery flashlights and the catcher
would
yell ŒShow a Light¹ at intervals to track the rest down.
  ŒTig¹ (ŒTag¹) was a favourite Catch game but the truly valiant played
ŒJaggy Nettle Tig¹. Stinging nettles abounded and one of the ŒBig Boys¹
would tie a bunch to a strong stick and start chasing us wee yins. Of
course
we all wore shorts which gave us an incentive to run fast. Luckily dock
leaves are a good antidote to jaggy nettle stings.
There¹s an old Scots riddle verse.......
ŒHitty Pitty oan the wa¹
Hitty Pitty un¹er the wa
But gin Ye tgang tae touch Hitty Pitty
Hitty Pitty will bite Ye
.
Aye us kids that played jaggy nettle tig could vouch for Hitty¹s bites.
  The street was perfect for playing ŒWhite Horse¹ The Catcher stood on
one
pavement by a wall or fence, the players gathered on the pavement
opposite.
Catcher would turn from them and count quickly to ten while they started
to
cross over, at ten he¹d spin around and call the names of any kids he
saw
moving, they were OUT. We all had to stand like statues if we didn¹t
want to
be caught Our aim was to get across, his to catch us all. To win someone
would make a run, grab the Catcher, and shout ŒWhite Horse¹. He then
became
the Catcher and the game resumed.
   ŒCuddy Wechts¹ was a much rougher wall game, played by two teams. A
coin
was spun to see who would be either Attackers or Benders then a strong
member of the Benders stood against a wall as anchor man, another team
member would bend down so his head was supported by the first boy¹s
hands,
the other¹s would then stoop  in  line astern each holding the one in
front
like a giant leap frog. (The ŒCuddie¹)
   In turn each member of the Attackers made a run at the Cuddie,
throwing
himself  as far forward on the bent backs as possible and crashing down
hard, trying to make the Cuddie collapse. Once all the attackers had
crashed
on top they would start counting up to ten, if all  held intact  the
Benders
were the winners. Roles were then reversed, surprisingly few injuries
resulted. and the  game is still played by wild rugby clubs.
Regards
Tom
Tom Mc Rae PSOC
Brisbane Australia
"The masonnis suld mak housis stark and rude,
To keep the pepill frome the stormes strang,
And he that fals, the craft it gois all wrang."
>From 15th century Scots Poem 'The Buke of the Chess'

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