<span style="font-family: arial,sans-serif;"> </span><br style="font-family: arial,sans-serif;"><span style="font-family: arial,sans-serif;">L O W L A N D S - L - 15 June 2007 - Volume 06</span><br style="font-family: arial,sans-serif;">
<br style="font-family: arial,sans-serif;"><span style="font-family: arial,sans-serif;">=========================================================================</span><br style="font-family: arial,sans-serif;"><br style="font-family: arial,sans-serif;">
<span style="font-family: arial,sans-serif;">From: </span><span id="_user_luc.hellinckx@gmail.com" style="color: rgb(0, 104, 28); font-family: arial,sans-serif;">Luc Hellinckx</span><span style="font-weight: normal; font-family: arial,sans-serif;" class="lg">
<<a href="mailto:luc.hellinckx@gmail.com">luc.hellinckx@gmail.com</a>></span><br style="font-family: arial,sans-serif;"><span style="font-family: arial,sans-serif;">Subject: LL-L "Travel"</span><br style="font-family: arial,sans-serif;">
<br style="font-family: arial,sans-serif;"><div style="direction: ltr; font-family: arial,sans-serif;">Dear Marcus and Ron,<br><br>You wrote:<br>> Marcus about Second Life:<br>><br>> > But I want to say: don't expect
<br>> too much. You have to invest much time (and many Linden-Dollars) to<br>> set up a working and useful subsidiary on Second Life. Perhaps a good<br>> old-fashioned HTML website is a better invested effort.<br>
<br>Sure, the LL-L website has great value in itself, Second Life (SL)<br>merely offers a way to promote it.<br><br>> This is also what I think about it today after reading a bit about<br>> it. There's nothing wrong with virtual life games, but in our case
<br>> this would only work if it really served our purpose, if it reached<br>> the kinds of people we want to reach and attract, and if it yields the<br>> best results that can be maintained with the available time, effort
<br>> and resources.<br><br>This is indeed what I'd like to know as well: What kind of people do we<br>want to reach?<br><br>One thing seems obvious: It's necessary to revamp/repackage/refurbish<br>our languages for the coming generations and SL could give us that
<br>opportunity. True, just like real life, virtual life doesn't come with a<br>manual, so it's only natural that people initially get lost. Maybe, if<br>we put up some multilingual "Ortsschiller", they might feel more at home
<br>:-D .<br><br>> On a personal note, the looks and movements of most virtual characters<br>> give me the creeps.<br><br>Mmm...newbies barely know how to walk in SL, and a good video card does<br>wonders too.<br>Regarding "lowlife" on SL; in the nineties, the Internet was suffering
<br>from the same vile preconception. And yet, people grew up and learned<br>how to deal with it, 'cause they realised that you shouldn't throw out<br>the baby with the bathwater. On a different scale: There's no need
<br>skipping a cycling trip through the Lüneburger Heide because the<br>Reeperbahn is nearby, is there?<br><br>Kind greetings,<br></div><span style="font-family: arial,sans-serif;" class="sg"><br>Luc Hellinckx</span><br style="font-family: arial,sans-serif;">