Out now // Digital Icons 8: Cinegames: Convergent Media and the Aesthetic Turn

Ellen Rutten ellenseelangs at GMAIL.COM
Thu Apr 4 19:33:18 UTC 2013


Dear SEELANGS readers,

We are pleased to announce the publication of the special issue of Digital
Icons: Studies in Russian, Eurasian and Central European New Media.
It is entitled 'Cinegames: Convergent Media and the Aesthetic Turn' and is
availble here http://www.digitalicons.org/<http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.digitalicons.org%2F&h=6AQG-ofNDAQEvwsvRLgVhi_OcbhwWKptGn3QfT2tAGkrC2Q&s=1>

Please spread the word!

Cinegames: Convergent Media and the Aesthetic Turn
Digital Icons Issue nr. 8

It is unquestionable that over the past few years the relationship between
film and computer games has become increasingly complex. With advances in
filming and editing technologies the convergence of the two visual media is
inevitable: cyber-narratives and cinematic narratives, both forms of visual
narration and representation, have increasingly become blurred. This issue
of Digital Icons advances the theoretical implications of cinema-game
convergence by introducing the concept of ‘cinegames’ that we understand as
a larger cultural phenomenon, underwritten by the development of new
technologies and the emergence of new social practice. In taking this
approach, the contributors also move beyond Henry Jenkins’s theory of
convergence culture. The issue expands the parameters of understanding
cinegames in Russia, mapping out new ways to evaluate convergent cultures
in the newly formed countries of Eurasia.

Overall the special issue addresses a series of interrelated questions.
What are the historical, political and cultural factors that have created
cinegames in the region? How have video games transformed film
spectatorship? What is the political potential of socio-cultural practices
that involve both film and computer games? What is the new temporal economy
of films that are based on computer games? How do films enrich the ludic
experience of gamers? What is the role of fan activity in establishing
links between films and games? What is the impact of film-game hybrids on
the existing system of film genres? What is the critical perception of such
films in the counties in the region? What is the role of such films and
games in the processing of rebuilding national entertainment industries in
the post-totalitarian countries? How do film-game products respond to
global cultural trends and engage with national cultural traditions? Is it
possible to apply the theoretical framework of transnational cinema to such
films?

The issue was guest-edited by Stephen M. Norris (Miami University, Ohio,
USA) and Vlad Strukov (University of Leeds, UK).

The issue was prepared by Sudha Rajagopalan, Ellen Rutten, Henrike Schmidt
and Vlad Strukov, with editorial support from Pedro Hernandez and Kristen
Meredith.

This special issue of Digital icons is dedicated to the memory of Natalia
Sokolova, a brilliant scholar of Russian fandom culture and our dear friend.

Read the full issue online at www.digitalicons.org.

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