Language in game design
A. Vine
avine at ENG.SUN.COM
Thu Mar 2 18:23:03 UTC 2000
Pity he doesn't know the difference between "its" and "it's." Makes me
suspicious of other information in the article.
--
Andrea Vine, avine at eng.sun.com, iPlanet i18n architect
Guilty feet have got no rhythm.
-- George Michael
Bruce Dykes wrote:
>
> http://rpg.net/news+reviews/columns/design23.html
>
> Is the latest entry in an ongoing column about game design. This chapter
> discusses the development of the slang in use in the game setting...
>
> bkd
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