Farkling/farggling
Peter A. McGraw
pmcgraw at LINFIELD.EDU
Wed Jul 9 21:14:20 UTC 2003
--On Wednesday, July 9, 2003 3:15 PM -0400 Laurence Horn
<laurence.horn at YALE.EDU> wrote:
> At 8:25 AM -0700 7/9/03, Peter A. McGraw wrote:
>> Since, to my puzzlement, no one else has spoken up, I guess I'll have to
>> be the one to offer still another variant. I remember playing the game
>> as a kid in So. California, and the order was definitely "rocks,
>> scissors and paper." The logical pecking order, so to speak. (No
>> farkling, sorry. No matches, either.)
>>
>> Peter Mc.
>
> I guess I don't understand; if there's a pecking order like the one
> above rather than a cyclic one, wouldn't everyone choose rock? Or
> are you saying that paper DOES cover (defeat) rock, but as I
> mentioned below it doesn't really feel that bad to be covered,
> compared to being smushed? This gets into game theory, of course--if
> you KNEW that your opponent was going to choose rock, you would
> always choose paper to cover, but otherwise rock is safer.
>
I didn't mean anything scientific or deeply psychological. I just meant
that the version of the title that I learned went logically down the
hierarchy: rocks crush scissors cut paper. Then of course it cycles back
to the top, since the lowly paper covers rocks. Come to think of it, I
guess "rocks-paper-scissors" is just as logical, since it could be seen as
going backwards up the hierarchy: rocks are covered by paper is cut by
scissors (are crushed by rocks...and the loop starts again).
(Meanwhile, I've been banging away at a pair of scissors with this rock I
found, and the gol-durn things are still holding together! The rock's got
a few chips out of it by now, though.)
Peter Mc.
*****************************************************************
Peter A. McGraw Linfield College McMinnville, Oregon
******************* pmcgraw at linfield.edu ************************
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