augmented reality

Victor Steinbok aardvark66 at GMAIL.COM
Wed Oct 26 01:40:47 UTC 2011


Pressed Send too quickly.

Additional source, likely before the OED earliest (1992):

http://goo.gl/mggzY
Cyberspace: first steps. Michael Benedikt. MIT Press, 1991

Claims to have 6 pages matching "augmented reality" and shows three
snippets, two of which have the phrase (pp. 419, 427).

Another volume appears slightly earlier, but has an entirely different
(non-cyber) meaning.

http://goo.gl/TjCUa
Current and historical perspectives on the borderline patient. By Reuben
Fine, Herbert S. Strean. 1989

In fact, it does not even say "augmented reality", but rather "augmented
'reality value'". But this combination appears much earlier--at least
since 1962. Some psychiatric/psychological literature used "augmented
reality" to describe hallucinatory states.

There is, however, a non-cyber mention of augmented reality from 1971-72
volume (not sure which of the two years) of a journal dedicated to
educational films. The meaning is very close.

http://goo.gl/M160B
Sightlines, Volumes 5-6. 1971-2
[p. 309]
> Levels of representation from complete abstraction to "augmented"
> reality are postulated for each of these properties, guiding
> first-draft selection of equipment

An identical phrase appears in another educational media journal, again
with the volume spanning at least two years (1971-73)

http://goo.gl/MizAl
Educational broadcasting review, Volumes 6-7. 1971-3

Other GB citations appear to be mistagged or irrelevant.

     VS-)

On 10/25/2011 9:21 PM, Victor Steinbok wrote:
> A slightly different take on "augmented reality" from the OED's def
> (from 1992):
>
> http://goo.gl/2GgPr
>> If you have a smartphone or Nintendo 3DS, you've probably played with
>> some form of augmented reality, which superimposes graphics, words
>> and other useful information over real-life images.
>
> Compare:
>
>>   augmented reality n. the use of technology which allows the
>> perception of the physical world to be enhanced or modified by
>> computer-generated stimuli perceived with the aid of special
>> equipment; reality as perceived in this way.
>
> It's pretty close, but with smart phones the original computer and
> gaming phrases are evolving.
>
>     VS-)
>

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