[Ads-l] CfP: TEEM'16 : 4th technological ecosystems for enhancing multiculturality conference @ salamanca (ES)
Wandl-Vogt, Eveline
Eveline.Wandl-Vogt at OEAW.AC.AT
Mon Apr 25 20:06:26 UTC 2016
dear colleagues,
with a warm invitation to join our track on DH
and exchange knowledge, explore visions and make new friends:
eveline wandl-vogt
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* Call for Papers *
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New Trends in Digital Humanities (TEEM'16)
Track of the Fourth Technological Ecosystems for Enhancing Multiculturality Conference, TEEM'16
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Universidad de Salamanca, Salamanca, Spain
November 2-4, 2016
http://teemconference.eu
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Important dates:
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*Paper submission: July 15th, 2016
Notification of acceptance: July 30th, 2016
Camera-ready version: September 13rd, 2016
Conference dates: November 2nd to 4th, 2016
The purpose of this track is to analyse the current practise of digital humanities and how the humanities may evolve through their engagement with technology, media, and computational methods. Humanities are facing an era full of challenges and opportunities regarding the accessibility to ever growing and interconnected digital data. In this context of big data, infrastructures, citizen science, visualization, etc. are examples of key aspects needed to enable cultural and scholar exploration. Our objective is to draw together humanists who are engaged in digital and computer-assisted research, teaching, and creation.
Although we pursuit to shed more light to current the challenges and achievements in digital humanities around the globe, we maintain a particular focus on the particularities of the European context.
Topics
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The main topics regarding this track are related but not limited to the following ones:
* humanities research enabled through digital media, and computational methods
* computer applications in literary, linguistic, cultural, and historical studies
* visual approaches enabling novel ways of analysis and exploration of resources
* studies regarding the role of art and design (design thinking) in humanities
* open science and citizen science enabling cultural change towards collaboration and openness
* enhancing education in humanities through serious games
* digital arts, architecture, music, film, theatre, new media, digital games, and related areas
* creation and curation of humanities digital resources
* social, institutional, global, multilingual, and multicultural aspects of digital humanities
* interdisciplinary aspects of digitally enabled scholarship
* innovative methods of application of 3D, robotics, drones, natural user interfaces, etc. in the context of the humanities
Sessions: Presentation
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Session will be organized in thematic threads. Each thread will be presented as an interactive panel in which the participants will have about 10-12 minutes following a debate about it.
Track Scientific Committee
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Eveline Wandl-vogt (Austrian Academy of Sciences, Austria) – Chair
Roberto Therón (University of Salamanca, Spain) – Chair
Francisco Javier Frutos (University of Salamanca, Spain)
José Gómez Isla (University of Salamanca, Spain)
Alexander O´Connor (ADAPT, Dublin City University, Ireland))
Jordi Porta (RAE, Autonomous University of Madrid, Spain)
Roberto Ranon (University of Udine, Italy)
Mateu Sbert (University of Girona, Spain)
Alexandra Angeletaki (Research librarian at the NTNU University library of Trondheim, Norway)
Erik Champion (Humanities Faculty of Curtin University, Perth, Australia)
Marianne Ping Huang (School of Comunication and Culture, Aarhus Uiversity, Denmark)
Fermín Serrano Sanz (Ibercivis Foundation, Spain)
Conny Kristel (NIOD Institute for War, Holocaust and Genocide Studies, Netherlands)
Lars Wieneke (Centre Virtuel de la Connaissance sur l’Europe, Luxembourg)
Roberto Scopigno, (Visual Computing Laboratory,Istituto di Scienza e Tecnologie dell’Informazione, Italy)
Victor M. Lopez-Menchero Bendicho (University of Castilla-La Mancha, Spain)
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