looping sounds

James Keidel keidel at gmail.com
Thu May 8 16:26:48 UTC 2008


I think you just need to close the first If statement with an End If


>  >
>  > toneCount = toneCount +1
>  >
>  > If toneCount <= 5 Then
>  >    Goto Label2
       End If

>  >
>  > If TrainingSound2.RESP = "{SPACE}" Then
>  >         Goto Label3
>  >
>  > Else
>  >     toneCount = 0
>  >
>  > End If
>  >
>  > ***
>  >
>  > But of course, I did something wrong... please correct me!
>  >
>  > :)
>  >
>  > On May 8, 11:31 am, "ben robinson" <baltimore.... at gmail.com> wrote:
>  >
>  > > how about...
>  >
>  > > > toneCount = toneCount +1
>  > > > If toneCount <= 10 Or NameOfObjectPresentingTone.RESP = "" Then
>  > > >    Goto Label1
>  > > > Else
>  > > >    toneCount = 0
>  > > > End If
>  > > On Thu, May 8, 2008 at 10:49 AM, jessica <jessica.mari... at gmail.com> wrote:
>  >
>  > > > Ben, you are awesome! Thanks so much!
>  >
>  > > > I have one more question for now... (sorry to take up so much of your
>  > > > time!)
>  >
>  > > > So now I know how to make this counter, but what if there is a
>  > > > response before the counter is finished? For example, how can make
>  > > > SoundObject 2 repeat for 5 times, OR until there is a response from
>  > > > the participant, whichever comes first?
>  >
>  > > > I hope that makes sense... I cannot tell you how much I appreciate
>  > > > your help!
>  >
>  > > > :)
>  >
>  > > > On May 7, 1:17 pm, "ben robinson" <baltimore.... at gmail.com> wrote:
>  > > > > in the same inline where you tell it to go to Label1, before going to
>  > > > Label1
>  > > > > you need to set up a counter.  when that counter = 10, you'll no longer
>  > > > Goto
>  > > > > Label1.  to do this, in your user script tab:Dim toneCount as Integer
>  >
>  > > > > in the inline after your sound object, before Goto Label1:
>  > > > > toneCount = toneCount +1
>  > > > > If toneCount <= 10 Then
>  > > > >    Goto Label1
>  > > > > Else
>  > > > >    toneCount = 0
>  > > > > End If
>  >
>  > > > > On Wed, May 7, 2008 at 1:07 PM, jessica <jessica.mari... at gmail.com>
>  > > > wrote:
>  >
>  > > > > > Thanks so much for your speedy response, Ben!
>  >
>  > > > > > So I did what you suggested, and placed a label before SoundObject1,
>  > > > > > and it's definitely repeating!
>  >
>  > > > > > Now, how do I make it stop and move on to the next sound? For example,
>  > > > > > how do I make it loop for say 10 times before SoundObject2 starts
>  > > > > > playing?
>  >
>  > > > > > Also, is there a way to place a small gap (e.g, 500 ms) between each
>  > > > > > repetition?
>  >
>  > > > > > I'm not really familiar with the whole scripting side of E-prime... so
>  > > > > > many many thanks for your patience and help!!
>  >
>  > > > > > :)
>  >
>  > > > > > On May 7, 12:50 pm, "ben robinson" <baltimore.... at gmail.com> wrote:
>  > > > > > > could you simply place a label object (Label1) before the sound
>  > > > object,
>  > > > > > then
>  > > > > > > following presentation of the sound use an inline to "Goto Label1"?
>  >
>  > > > > > > On Wed, May 7, 2008 at 12:13 PM, jessica <jessica.mari... at gmail.com>
>  > > > > > wrote:
>  >
>  > > > > > > > Hi all,
>  >
>  > > > > > > > Could someone please help me with a simple code to loop sound
>  > > > stimuli?
>  > > > > > > > (e.g., ba, ba, ba, ba...)
>  >
>  > > > > > > > I tried the 'Loop' function in the Properties section, but it
>  > > > doesn't
>  > > > > > > > seem to be working properly - sometimes it doesn't loop at all (or
>  > > > > > > > skips the sound altogether), sometimes the gap between repetitions
>  > > > is
>  > > > > > > > way too long, or way too short... I don't know if this is because
>  > > > my
>  > > > > > > > computer is too slow or something, but it's really frustrating! :(
>  >
>  > > > > > > > Any help would be greatly appreciated!
>  >
>  > > > > > > > Thanks in advance!
>  >
>  > > > > > > > jessica
>  >
>

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