Joystick in E-Prime 1.x

Tobias tobias.fw at gmail.com
Thu Mar 11 16:51:23 UTC 2010


I actually want to only use the buttons. Do I need a script for that?



On 5 Mrz., 18:40, Michiel Spape <Michiel.Sp... at nottingham.ac.uk>
wrote:
> Apart from once again pointing out to the insanely groovy XBOX360 protocol in E-Prime (1.x), I thought, perhaps it might be possible to emulate a mouse with ajoystick, then use this as input in E-Prime? There's bound to be some people who have made custom programmes for that (like this:http://joystickcursor-control-tool.deinmeister-digital-delusions.qarc...)
>
> Speaking of PRO, does anyone else here has the same kind of dislike for this division in PRO and base? How many of us are hobbyist E-Prime users? Is it really necessary to take a couple of features away so that users can have the Great Freedom and Liberty to choose between the very expensive package and the ridiculously expensive one? I'll update E-Prime as soon as it supports Windows 7 (which is probably just after the release of Windows 9).
> Cheers,
> Mich
>
> Michiel Spapé
> Research Fellow
> Perception & Action group
> University of Nottingham
> School of Psychology
>
> -----Original Message-----
> From: e-prime at googlegroups.com [mailto:e-prime at googlegroups.com] On Behalf Of David McFarlane
> Sent: 05 March 2010 14:55
> To: e-prime at googlegroups.com
> Subject: Re:Joystickin E-Prime 1.x
>
> Tobias,
>
> Matt Lenhart from PST answered this question in a thread here on the
> Google Group back in Sep 2008, if you search using the term
> "joystick" then you will find it (and I am adding that excellent
> thread to my own FAQ file).  But here is a very brief synopsis:
>
> - EP1 can use onlyjoystickbuttons, not position, and then only via
> the parallel or game ports (i.e., the same way that all versions of
> EP can use arbitrary switch closures -- see also the thread athttp://groups.google.com/group/e-prime/browse_thread/thread/c30e82d36...
> ).  (Although, if I recall the operation of the game port, EP1 could
> still getjoystickposition through a game port if you added
> sufficient inline code.)
>
> - The base edition of EP2 will handle both buttons and postion of
> ordinary joysticks, but requires extensive inline code.
>
> - The Pro edition of EP2 makes more of thejoystickfunctionality
> available directly through the E-Studio GUI.
>
> -- David McFarlane, Professional Faultfinder
>
> >I am wondering whether there is a way of using aJoystickin E-Prime
> >1.x. I used to use Joysticks in E-Prime 2 where you can find it as a
> >standard input device. Unlike in E-Prime 1 where no such option is
> >given...
>
> >Cheers,
> >Tobias
>
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