Joystick in E-Prime 1.x
Tobias
tobias.fw at gmail.com
Fri Mar 12 14:44:30 UTC 2010
We actually don't use a joystick but a gamepad. This is, because they
are much more ergonomic and RTs are more sensitive to variations in
the conditions.
We use the MS Sidewinder: http://images.techtree.com/ttimages/story/Microsoft-Sidewinder-Plug-a.jpg
In E-Prime 2 there is an option of using joyticks (gamepads are
recognized as josticks), in E-prime 1 there isn't, though. How can I
mimic the buttons to be recognized as keyboard input?
Cheers,
Tobias
On 11 Mrz., 17:56, ben robinson <baltimore.... at gmail.com> wrote:
> dare i ask why you want to use a joystick without actually using the
> joystick?
> we use this a lot (it's cheap and fairly durable):http://www.logitech.com/index.cfm/gaming/controllers/devices/301&cl=u...
> <http://www.logitech.com/index.cfm/gaming/controllers/devices/301&cl=u...>the
> buttons can be made to mimic keyboard buttons, so that eprime need only
> receive keyboard input...
>
> On Thu, Mar 11, 2010 at 11:51 AM, Tobias <tobias... at gmail.com> wrote:
> > I actually want to only use the buttons. Do I need a script for that?
>
> > On 5 Mrz., 18:40, Michiel Spape <Michiel.Sp... at nottingham.ac.uk>
> > wrote:
> > > Apart from once again pointing out to the insanely groovy XBOX360
> > protocol in E-Prime (1.x), I thought, perhaps it might be possible to
> > emulate a mouse with ajoystick, then use this as input in E-Prime? There's
> > bound to be some people who have made custom programmes for that (like
> > this:http://joystickcursor-control-tool.deinmeister-digital-delusions.qarc..
> > .)
>
> > > Speaking of PRO, does anyone else here has the same kind of dislike for
> > this division in PRO and base? How many of us are hobbyist E-Prime users? Is
> > it really necessary to take a couple of features away so that users can have
> > the Great Freedom and Liberty to choose between the very expensive package
> > and the ridiculously expensive one? I'll update E-Prime as soon as it
> > supports Windows 7 (which is probably just after the release of Windows 9).
> > > Cheers,
> > > Mich
>
> > > Michiel Spapé
> > > Research Fellow
> > > Perception & Action group
> > > University of Nottingham
> > > School of Psychology
>
> > > -----Original Message-----
> > > From: e-prime at googlegroups.com [mailto:e-prime at googlegroups.com] On
> > Behalf Of David McFarlane
> > > Sent: 05 March 2010 14:55
> > > To: e-prime at googlegroups.com
> > > Subject: Re:Joystickin E-Prime 1.x
>
> > > Tobias,
>
> > > Matt Lenhart from PST answered this question in a thread here on the
> > > Google Group back in Sep 2008, if you search using the term
> > > "joystick" then you will find it (and I am adding that excellent
> > > thread to my own FAQ file). But here is a very brief synopsis:
>
> > > - EP1 can use onlyjoystickbuttons, not position, and then only via
> > > the parallel or game ports (i.e., the same way that all versions of
> > > EP can use arbitrary switch closures -- see also the thread athttp://
> > groups.google.com/group/e-prime/browse_thread/thread/c30e82d36...
> > > ). (Although, if I recall the operation of the game port, EP1 could
> > > still getjoystickposition through a game port if you added
> > > sufficient inline code.)
>
> > > - The base edition of EP2 will handle both buttons and postion of
> > > ordinary joysticks, but requires extensive inline code.
>
> > > - The Pro edition of EP2 makes more of thejoystickfunctionality
> > > available directly through the E-Studio GUI.
>
> > > -- David McFarlane, Professional Faultfinder
>
> > > >I am wondering whether there is a way of using aJoystickin E-Prime
> > > >1.x. I used to use Joysticks in E-Prime 2 where you can find it as a
> > > >standard input device. Unlike in E-Prime 1 where no such option is
> > > >given...
>
> > > >Cheers,
> > > >Tobias
>
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