joysticks
David McFarlane
mcfarla9 at msu.edu
Fri Sep 17 14:09:22 UTC 2010
Mich,
OK, I will jump in here if only to clarify the
discussion a little for myself. By "joystick" do
you mean a pointing device that indicates both
direction & distance (i.e., how *far* one moves
the stick), or a pointing device the indicates
only direction (e.g., only whether the stick
moves up, down, left, or right)? As you know,
modern gaming-style joysticks are of the first
variety, whereas older arcade-style joysticks are
of the latter. I find that users confuse these
two all the time -- the last time someone asked
me about a joystick here, after a lot of
questioning I figured out that they needed only
an old-fashioned 4- or 8-way joystick (based on
simple microswitches), which we could read very
simply through any digital I/O port (e.g.,
lpt). So I bought one on eBay and rigged it up,
it was very solid and worked great.
(BTW, love your story about the Commodore 64, I
still have mine and, at the request of my 12-year
old nephew who has an interest in old computer
games, bought a Donkey Kong game on eBay and ran
it for him on the C=64. Did a lot of lab
programming on that machine through the early
1990s, wrote my first assembly code hardware
interrupt service routine on it. Those were the days.)
-- dkm
At 9/17/2010 09:48 AM Friday, you wrote:
>Hi,
>Thanks for your input! I used the XBOX360
>controller before (for one, because it can
>easily connect to a pc via USB, but more
>importantly, because there are some very
>convenient SDKs provided by Microsoft for it),
>but its sticks aren't all that brilliant -
>they're quite small and not very smooth in the
>operation. Also, I looked at the entire range of
>sidewinder stuff, but compared to someone who
>last used a joystick to do Winter Games on the
>Commodore 64 (ahhh, does that bring back
>memories to anyone? Langlaufen, running,
>whatnot, all by moving the joystick as fast as
>possible left and right, thus ruining your wrist
>for life... beautiful), simple isn't exactly the
>way I'd describe it. Closest possible I got was
>coming up with 'arcade style' controllers (my
>C64 joystick is, apparently, a 'lollypop' style
>one... is it me or are game-controllers
>seriously off in their naming conventions?). I
>hope I can get our technician to work something
>out using such parts, rather than getting a
>cognitive 'fmri-compatible' 'precision timing'
>unit at the price of a small island in Fiji...
>
>Cheers,
>Mich
>
>Michiel Spapé
>Research Fellow
>Perception & Action group
>University of Nottingham
>School of Psychology
>www.cognitology.eu
>
>
>-----Original Message-----
>From: e-prime at googlegroups.com
>[mailto:e-prime at googlegroups.com] On Behalf Of Matt
>Sent: 16 September 2010 21:12
>To: E-Prime
>Subject: Re: joysticks
>
>I know people have used joysticks/gamepads from Microsoft and Logitech
>successfully with E-Prime. Some of the Microsoft joysticks are pretty
>simple and only have a couple of buttons. Logitech makes some
>gamepads with a similar layout to Playstation 3 or XBox, which might
>be more familiar for some subjects. I believe these are all USB-
>driven and should be really easy to set up.
--
You received this message because you are subscribed to the Google Groups "E-Prime" group.
To post to this group, send email to e-prime at googlegroups.com.
To unsubscribe from this group, send email to e-prime+unsubscribe at googlegroups.com.
For more options, visit this group at http://groups.google.com/group/e-prime?hl=en.
More information about the Eprime
mailing list