LCD monitors and Input lag
Peter Quain
pquain at une.edu.au
Mon Jul 11 17:55:32 UTC 2011
The issue of LCD monitors has been raised periodically on this list.
Because CRTs have gone way of the dinosaur many labs use LCDs now for
experiment presentation, and my guess is that some aren't aware of
some possible pitfalls of doing so. My understanding is, basically,
LCDs work differently to CRT monitors, and the key issue for display
timing accuracy is that LCD monitors have onboard image processing
engines that do their own thing with the frames sent to them by
graphics card, prior to displaying them, and this processing can take
(varied) time, with range that can be perhaps 0 to 70 ms across
frames, and average lag which can be in the 30-40 ms range. The
variation compounds the problem LCD screens may pose for some types
of experimental psychology.
This means 1) that you don't have a clue what is going on with
display timing unless you test your LCD monitors for input lag (and
then it likely will fluctuate across trials anyway) ; and 2) Just
because it shows a picture, you can't just treat an LCD monitor as
though it is a CRT monitor for purposes of time critical paradigms.
Additionally, any concurrent audio would be out of sync because the
audio is not routed through the display, and so would experience no delay.
Also, without testing the monitor, it may not be possible to trust
the "refresh rate" setting at anything other than the native refresh
(mostly 60Hz) even though Windows may provide an option for the
monitor to run at a higher "refresh" (say 75Hz), which some
researchers may choose in their experiment. I have seen results
showing that when refresh is set to 75Hz on a 60Hz native refresh
LCD, frames are redrawn every ~13ms (instead of ~17ms), however 1 in
every 6 frames was skipped (no display). So, in 167ms only 10 frames
were displayed, not 12. Looked like the engine was correcting back to
native refresh. You test this with high speed camera (same as to test
input lag).
As far as e-prime goes, this means that you could write a tidy
paradigm where timing was tested as perfect on a good PC, and e-prime
would log all durations as being so. However, at the display level
the timing could be all over the place. Nobody would know, and
effectively all the time taken to use e-prime for millisecond
precision would be wasted. On monitors that have a big range of input
lag, some paradigms would really be impossible to implement accurately.?
I'm no expert in this, have just been fishing round on the net. For
anyone who might be interested, below are some useful links providing
a little digestible background on how LCDs work, how they differ from
CRTs, and how to go about testing for input lag. Note that to do this
properly you need a CRT monitor as baseline. Don't be tempted to use
another LCD, which would include using a laptop screen, and my advice
would be to definitely use a PC (with dual head graphics card in
clone mode) not a laptop.
----------------------------------------------------------------------
Good old Wikipedia defining input lag:
http://en.wikipedia.org/wiki/Input_lag
A basic primer on how LCDs / CRTs function, and differences:
http://www.bit-tech.net/hardware/2006/03/20/how_crt_and_lcd_monitors_work/
Here is an interesting site describing CRTs and LCDs (from gamer
perspective). Navigate through the next few pages forward / backward
using buttons down the bottom:
http://www.tweakguides.com/Graphics_7.html
How to test your monitors for input lag?
Here is a brief description, and a little counter program you can download:
http://www.flatpanelshd.com/focus.php?subaction=showfull&id=1229335064
Here is another description with some useful info about type of
camera that is suitable:
http://www.avsforum.com/avs-vb/showthread.php?t=1131464
A neat site who say they have done a lot of testing re: input lag,
and provide comparison output for many LCD monitors. Note, lags might
be different on your monitor even though it is same model tested. You
need to test each individual monitor:
http://www.digitalversus.com/duels.php?ty=6&ma1=35&mo1=121&p1=1303&ma2=284&mo2=326&p2=3097&ph=12
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Peter
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