Canvas.Copy is taking too long to complete
Tamar
tamar.kolodny at gmail.com
Thu Apr 25 07:08:52 UTC 2013
o.k., here is what I found, following your input:
In any experiment I create in EP1 (in a neighboring lab...), canvas.copy
takes under 1 ms.
In any experiment I create in EP2, canvas.copy takes a whole refresh cycle.
If I take an experiment created in EP1 and convert it to EP2 - then
canvas.copy time is under 1 ms... although nothing in the inline changed...
How can that be?
On Thursday, April 25, 2013 8:29:06 AM UTC+3, Peter Quain wrote:
>
>
> I haven't tested any code examples, but have a lot of data showing
> canvas.copy in v.1.?.? takes under a ms, supporting David's observations.
> Perhaps something here is less instant in v2.?, and a bug has been
> identified?
>
> At 03:19 PM 25/04/2013, you wrote:
>
> Thank you both your replies!
>
> I am using E-prime 2.0.10, and a CRT iiyama Vision Master screen, with
> display resolution
> of 1024 x 768 and a refresh rate of 100 Hz. My operating system is windows
> XP.
>
> I'm troubled with this timing issue because my experiment includes EEG
> recording, thus the
> synchronization is terribly important. I need to send triggers via the
> parallel port exactly at the
> onset of each stimulus, or else my EEG signal might be smeared.
> Considering that the canvas.copy
> takes a refresh cycle to complete - I'm not sure what time ought to be
> considered the stimulus onset...
>
> Anyhow, David, I've tried running your code - and I get dt's of 13-14ms.
> Do you think that all the difference
> between your 0.22ms to my 13-14ms is due to E-prime1 vs. E-prime2
> differences? That's shocking...
> I get the same results as Michiel for the loop codes, as puzzling as they
> are...
>
> Thanks again for your help,
> Tamar
>
>
>
>
> On Wednesday, April 24, 2013 4:44:46 PM UTC+3, McFarlane, David wrote:
> Hmm. I explored this issue myself three years ago, using EP1 (still my
> favorite version for this type of exploration). I just dug up my test
> program and ran it again on my trusty old XP laptop at home after
> breakfast, and got times of 0.22 ms even for full screen copies, much as
> I remember from before (where full screen means 1024 x 768; and yes,
> that is less than a millisecond). To be sure, here is the core of my
> test code:
>
> t0 = clock.readmicrosec
> dcnvs.copy cnvs
> dt = clock.readmicrosec - t0
> msgbox format$( dt/1000, "Standard" ) & " ms"
>
> where all variables are defined and initialized earlier as expected
> (dcnvs is set to Display.Canvas just for notational convenience).
>
> Also, I looked at the Canvas.Copy topic in the E-Basic Help -- no
> evidence that .Copy includes an implicit Display.WaitForVerticalBlank,
> to the contrary, the code example there includes an explicit
> Display.WaitForVerticalBlank just before the cnvs.Copy. I would be
> *extremely* surprised if Canvas.Copy included a
> Display.WaitForVerticalBlank, as that would greatly compromise its
> utility (e.g., when wanting to Copy several segments to an offscreen
> Canvas before copying the complete result to Display.Canvas).
>
> So I do not know how to account for your results. Mind you, I did all
> my tests using good-old EP1 with 1024x768 display resolution. For all I
> know things changed with the latest EP version, or things get slower
> with larger display resolutions. What EP version do you use? What
> display resolution?
>
> Michiel, I am especially puzzled by your results. Both of your tests
> measure the total time to perform a Canvas.Copy and
> Display.WaitForVerticalBlank, only in different orders. So you should
> get the same time for both tests, regardless of whether Canvas.Copy
> includes its own Display.WaitForVerticalBlank. What am I missing?
>
> Nevertheless, Michiel's advice still stands -- as long as your program
> does everything it needs to do within one screen refresh (and assuming
> that you *do* synchronize visual displays to the screen refresh, as you
> should), then that is good enough.
>
> -----
> David McFarlane
> E-Prime training online:
> http://psychology.msu.edu/Workshops_Courses/eprime.aspx
> Twitter: @EPrimeMaster (twitter.com/EPrimeMaster)
>
> /-----------
> Stock reminder: 1) I do not work for PST. 2) PST's trained staff take
> any and all questions at
> http://support.pstnet.com/e%2Dprime/support/login.asp , and they strive
> to respond to all requests in 24-48 hours, so make full use of it. 3)
> In addition, PST takes questions at their Facebook page
> (http://www.facebook.com/pages/Psychology-Software-Tools-Inc/241802160683
> ), and offers several instructional videos there and on their YouTube
> channel ( http://www.youtube.com/user/PSTNET ) (no Twitter feed yet,
> though). 4) If you do get an answer from PST staff, please extend the
> courtesy of posting their reply back here for the sake of others.
> \-----------
>
>
> Cognitology wrote:
> > Hi,
> >
> > A quick look, but I think that you pretty much nailed it: it can take
> > quite long to do any canvas operation. Given that your screen refresh
> > rate presumably isn�t more than 100 Hz (and in any ways, your foveal
> > vision isn�t), I don�t see the problem? Indeed, if you were to draw
> many
> > things to the main canvas, one after the other, then indeed, it gets to
> > be a problem, but as long as the only operation is copying a
> �preloaded�
> > canvas to the shown one, it doesn�t matter all that much. Notice,
> given
> > that you�re not using E-Prime�s stimdisplays, it�s not clear at
> what
> > time the stimulus is actually displayed � only when it�s done
> sending
> > the command. I think it�s generally better for critical timing aspects
> > of your experiment to avoid canvas as much as possible. Personally, I
> > think �critical timing� is when it concerns a subliminal vs barely
> > supraliminal prime or some such, for other types of stimuli the 10 ms of
> > (constant, therefore presumably stimulus independent) delay is of
> > trivial concern.
> >
> >
> >
> > Just testing some of it myself, and I get values ranging between 15 and
> > 17 � which is funny, given that my refresh rate is indeed 60, so it
> > seems a bit like there�s some sort of display.waitforverticalblank
> built
> > into canvas.copy. Curiously, this:
> >
> > For j = 1 To 100
> >
> > DrawFixation �this is just a custom function drawing a line to
> > cnvsnext
> >
> > cnvs.copy cnvsnext
> >
> > display.waitforverticalblank
> >
> > debug.print clock.read - clocktime
> >
> > clocktime = clock.read
> >
> > Next j
> >
> >
> >
> > Gives me latencies equal to refresh rates (+- 1 ms).
> >
> > Whereas:
> >
> >
> >
> > For j = 1 To 100
> >
> > DrawFixation �this is just a custom function drawing a line to
> > cnvsnext
> >
> > display.waitforverticalblank
> >
> > cnvs.copy cnvsnext
> >
> > debug.print clock.read - clocktime
> >
> > clocktime = clock.read
> >
> > Next j
> >
> >
> >
> > Gives me latencies equal to 2xrefresh rates. Somebody with young eyes
> > should tell us if the first one doesn�t have cutting-off errors,
> > otherwise I�d suggest there might be some sort of waitforverticalblank
> > built into canvas.copy.
> >
> > Best,
> >
> >
> >
> > Michiel Sovij�rvi-Spap�
> >
> >
> >
> > Helsinki Institute for Information Technology
> >
> > Aalto & University of Helsinki
> >
> > Finland
> >
> >
> >
> >
> >
> >
> >
> > BTW: notice that using debug.print also incurs a delay (last measured at
> > 0.7 ms).
> >
> >
> >
> >
> >
> > *From:* e-p... at googlegroups.com [ mailto:e-p... at googlegroups.com] *On
> > Behalf Of *Tamar
> > *Sent:* 24. April 2013 08:33
> > *To:* e-p... at googlegroups.com
> > *Subject:* Canvas.Copy is taking too long to complete
> >
> >
> >
> > I'm programming a visual experiment, and suffering from some timing
> > issues. It seems that the line presenting the stimuli (canvas.copy) is
> > considerably time consuming: 10-12 ms. I can't figure out the cause for
> > this delay, and I would appreciate any help...
> >
> > Here is the relevant piece of code:
> >
> > ====== in an initializing inline script, at the begining of SessionProc:
> > ======
> > Set MainCanvas = Display.Canvas
> > MainCanvas.fillColor = CColor(background_color)
> > MainCanvas.clear
> >
> > For i = 1 To NumStim
> > Set StimCanvases(i) = Display.CreateCanvas
> >
> > 'define destination rect as center of screen
> > destRects(i).Left = Display.XRes/2-stim_w/2
> > destRects(i).Top = Display.YRes/2-stim_h/2
> > destRects(i).Right = Display.XRes/2+stim_w/2
> > destRects(i).Bottom = Display.YRes/2+stim_h/2
> >
> > 'define source rect as upper left corner
> > srcRects(i).Left = 0
> > srcRects(i).Top = 0
> > srcRects(i).Right = stim_w
> > srcRects(i).Bottom = stim_h
> >
> > 'Load the image file
> > StimCanvases(i).LoadImage "Stimuli/" & FileNames(i) & ".bmp"
> >
> > Next i
> >
> > ====== in the inline of TrialProc: =======
> > Debug.Print "1:" & clock.read
> > StartTrialTime = clock.read
> > n = c.GetAttrib("CanvasNum")
> > c.SetAttrib "TrialStart", StartTrialTime
> > display.WaitForVerticalBlank
> > Debug.Print "4:" & clock.read
> > StartStimTime = clock.read
> > c.SetAttrib "StimStart", StartStimTime
> > Debug.Print "5:" & clock.read
> > mainCanvas.copy StimCanvases(n),srcRects(n),destRects(n)
> > Debug.Print "6:" & clock.read
> >
> >
> > I've tried a few things:
> > - to create variables taking the values of
> > StimCanvases(n),srcRects(n),destRects(n) in the beginning of the trial,
> > so the mainCanvas.copy line would not need to approach the arrays.
> > - to present other simple canvases instead of my real stimuli (just a
> > fixation, for example. or an empty canvas)
> > - to draw something on the mainCanvas rather than copy a new canvas to
> > it (e.g. mainCanvas.Circle).
> >
> > All of these takes 10-12 ms! (as calculated by subtracting time5 from
> > time6). The only way I managed to get rid of the delay was to erase the
> > entire row...
> >
> > Am I missing something here?...
> >
> > Thanks,
> > Tamar
>
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