2 slides equal to one time duration
David McFarlane
mcfarla9 at msu.edu
Thu Oct 31 20:01:41 UTC 2013
Glad you found that useful.
Hope I understand your question... Let's see, we have
BSlide.Duration = 2500 - ASlide.RT
and since RT = (ASlide.RTTime - ASlide.OnsetTime), that is the same as
BSlide.Duration = 2500 - (ASlide.RTTime - ASlide.OnsetTime)
which is not all that different from
BSlide.Duration = 2500 - (Clock.Read - ASlide.OnsetTime)
So the difference is slight. But here's the
deal. The goal here is to make BSlide end
precisely 2500 ms after the onset of
ASlide. Some small time may pass between
ASlide.RTTime and the time when BSlide starts,
and if that happens then if you base
BSlide.Duration on ASlide.RTTime then the
Duration will be a little too long and that will
make the full time of ASlide + BSlide longer than
intended. Using the Clock.Read in code
immediately before BSlide should give you a
closer estimate of the Duration needed for
BSlide, but even here, any delay between the
computation of BSlide.Duration and when BSlide
actually starts running will result in Duration
being just a little too long. May not be enough
to matter, but why not be more exact if we can?
So I advise *against* doing things this way just
because of the complications of all these little
delays. Instead, my main advice of using
SetNextTargetOnsetTime along with Cumulative
timing mode avoids these complications, and used
properly, can result in precise timing.
-----
David McFarlane
E-Prime training
online: http://psychology.msu.edu/Workshops_Courses/eprime.aspx
Twitter: @EPrimeMaster (https://twitter.com/EPrimeMaster )
/----
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\----
At 10/30/2013 11:03 PM Wednesday, =?GB2312?B?vKrP6cjn0uI=?= wrote:
>Dear David McFarlane,
> I have tried your suggestion, it really works
> and it's quite simple compared with what I
> performed before as :
> BSlide.Duration=2500-ASlide.RT, and one more
> question, why you use 2500 - (Clock.Read - ASlide.OnsetTime).
>Thanks a lot.
>
>
>2013/10/22 David McFarlane <<mailto:mcfarla9 at msu.edu>mcfarla9 at msu.edu>
>Just for the record, I need to correct a bit of
>my advice here. Earlier, I said that using
>
> SetNextTargetOnsetTime ASlide.OnsetTime
>
>between ASlide and BSlide would make the total
>duration from the start of ASlide to the end of
>BSlide equal the specified Duration of BSlide
>(in this case, 2500 ms). But I neglected to say
>that, for this to work, you must also set BSlide
>to use Cumulative timing mode. This works
>because, in Cumulative timing mode, the
>TargetOnset time for whatever follows BSlide
>will be based on the TargetOnsetTime of BSlide
>(instead of actual OnsetTime), and
>BSlide.TargetOnsetTime will come from the
>NextTargetOnsetTime implied in the code
>above. I generally like this approach because
>it eliminates any errors due to delays in starting BSlide.
>
>Furthermore, the line of code above makes the
>total duration of ASlide + BSlide act like Event
>timing mode (think it through). If you want
>that to instead act like Cumulative timing mode, then that line should read
>
> SetNextTargetOnsetTime ASlide.TargetOnsetTime
>
>i.e., use .TargetOnsetTime instead of just .OnsetTime.
>
>
>If you stubbornly insist on keeping BSlide set
>to Event timing mode, then the TargetOnset time
>for whatever follows BSlide will be based on the
>actual OnsetTime of BSlide, and you have no
>recourse but to manipulate the Duration of
>BSlide. In that case, your inline code between
>ASlide and BSlide should look more like
>
> BSlide.Duration = 2500 - (Clock.Read - ASlide.OnsetTime)
>
>or if you prefer,
>
> c.SetAttrib "BSlideDuration", 2500 - (Clock.Read - ASlide.OnsetTime)
>
>and then use "[BSlideDuration]" as an attribute
>reference for the Duration of BSlide (see
>comments on assigning object properties directly
>in code vs. via attribute reference at
><https://groups.google.com/d/topic/e-prime/dWpfjk-BeLs>https://groups.google.com/d/topic/e-prime/dWpfjk-BeLs
>and
><https://groups.google.com/d/topic/e-prime/g1Fv2CGaSeg>https://groups.google.com/d/topic/e-prime/g1Fv2CGaSeg
>).
>
>Manipulating Duration (instead of
>NextTargetOnsetTime) also means that the actual
>duration of BSlide (and ASlide + BSlide) will
>vary depending on any delays in starting BSlide,
>but maybe that is what you want.
>
>
>-----
>David McFarlane
>E-Prime training
>online:
><http://psychology.msu.edu/Workshops_Courses/eprime.aspx>http://psychology.msu.edu/Workshops_Courses/eprime.aspx
>Twitter: @EPrimeMaster
>(<https://twitter.com/EPrimeMaster>https://twitter.com/EPrimeMaster )
>
>/----
>Stock reminder: 1) I do not work for PST. 2)
>PST's trained staff take any and all questions
>at
><https://support.pstnet.com>https://support.pstnet.com
>, and they strive to respond to all requests in
>24-48 hours, so make full use of it. 3) In
>addition, PST offers several instructional
>videos on their YouTube channel
>(<http://www.youtube.com/user/PSTNET>http://www.youtube.com/user/PSTNET
>). 4) If you do get an answer from PST staff,
>please extend the courtesy of posting their
>reply back here for the sake of others.
>\----
>
>
>At 10/14/2013 02:22 PM Monday, David McFarlane wrote:
>Not sure I follow your description of the
>problem. But let's suppose you have two Slides
>in your Procedure, let's call them ASlide and
>BSlide. ASlide takes a response, and the
>Procedure moves on to present BSlide whenever
>ASlide gets a response, or 2000 ms, whichever
>comes first. And you want the total duration
>for ASlide & BSlide to be 2500 ms, i.e., BSlide
>should last for 2500 - (ASlide_actual_duration).
>
>There are many ways to skin this cat. My
>favorite method goes as follows. Set the
>Duration of BSlide to 2500, and in an Inline
>between ASlide and BSlide, do the following:
>
> SetNextTargetOnsetTime ASlide.OnsetTime
>
>That's all! Understanding how this works takes
>some deeper understanding of E-Prime timing
>models & mechanisms, more than I can go into
>here, but look at the SetNextTargetOnsetTime
>topic in the E-Basic Help facility. But in
>short, with that bit of code, BSlide will use
>the actual OnsetTime from ASlide in order to
>compute its own ending time, and so will end at
>2500 ms from the OnsetTime of ASlide, whithout
>you having to do anything more. Presto!
>
>-----
>David McFarlane
>E-Prime training
>online:
><http://psychology.msu.edu/Workshops_Courses/eprime.aspx>http://psychology.msu.edu/Workshops_Courses/eprime.aspx
>Twitter: @EPrimeMaster
>(<https://twitter.com/EPrimeMaster>https://twitter.com/EPrimeMaster )
>
>/----
>Stock reminder: 1) I do not work for PST. 2)
>PST's trained staff take any and all questions
>at
><https://support.pstnet.com>https://support.pstnet.com
>, and they strive to respond to all requests in
>24-48 hours, so make full use of it. 3) In
>addition, PST offers several instructional
>videos on their YouTube channel
>(<http://www.youtube.com/user/PSTNET>http://www.youtube.com/user/PSTNET
>). 4) If you do get an answer from PST staff,
>please extend the courtesy of posting their
>reply back here for the sake of others.
>\----
>
>
>At 10/8/2013 10:00 PM Tuesday, Kim Goodyear wrote:
>I am trying to have two sequential slides that
>are equal to one time duration of 2500 ms. The
>first slide and the second slide are completely
>identical, except in the second slide the text
>color changes to red so that the participant can
>see their selection, I want the first slide to
>terminate and then have the second slide come up
>so that they both equal the same 2500 ms. Since
>the response time will vary I don't know how to
>make both slides equal to the same 2500. I
>don't know why, but if the buttons aren't
>selected right away, the total duration is
>around 5000, or if there is a delay in the
>response, the total duration is around 4200. I
>am not sure how to fix this issue, any advice
>would be great. Here is my inline script:
>
>Dim ResetSlide as integer
>Dim x as integer
>
>ResetSlide = StimDisplay.Duration + StimDisplay2.Duration
>ResetSlide = x
>x = 2500
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