21.3929, Calls: Applied Linguistics/ReCALL (Jrnl)
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LINGUIST List: Vol-21-3929. Tue Oct 05 2010. ISSN: 1068 - 4875.
Subject: 21.3929, Calls: Applied Linguistics/ReCALL (Jrnl)
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1)
Date: 05-Oct-2010
From: Martine Walsh < mwalsh at cambridge.org >
Subject: ReCALL
-------------------------Message 1 ----------------------------------
Date: Tue, 05 Oct 2010 12:56:16
From: Martine Walsh [mwalsh at cambridge.org]
Subject: ReCALL
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Full Title: ReCALL
Linguistic Field(s): Applied Linguistics
Call Deadline: 30-Jun-2011
ReCALL Journal Special Issue: Call for Papers
Digital games for language learning: challenges and opportunities
Submission deadline: 30 June 2011
Publication date: September 2012
--------------------------------------------------------------------------------
Guest editors:
Steven L. Thorne, Portland State University, USA; and University of
Groningen, The Netherlands
stevenlthorne at gmail.com
Frederik Cornillie, K.U.Leuven Campus Kortrijk, Belgium
frederik.cornillie at kuleuven-kortrijk.be
Piet Desmet, K.U.Leuven & K.U.Leuven Campus Kortrijk, Belgium
piet.desmet at kuleuven-kortrijk.be
This special issue of ReCALL intends to address key issues in digital game-
based language learning. In recent years, digital gaming environments have
become increasingly popular in contexts which are not commonly associated
with recreation and entertainment. In museums, management training, the
military, and much more slowly, in formal educational settings, the
emergence of games is evoking a shift away from models of learning based
on information delivery toward theories of human development rooted in
experiential problem solving, direct participation, and complex forms of
collaboration. Games are no longer populated by demographically narrow
audiences, but have become rich digital environments within which
individuals from diverse social strata give expression to their identities, form
new ones, and engage in plurilingual and pluricultural mediated social activity.
All of this has been accompanied by a gradual diversification of games
themselves.
It is crucial to study these evolutions in light of issues high on the current
research agenda of CALL, such as collaborative learning and functional
approaches to language learning and teaching. This warrants additional
research, both theoretical and applied, as to how serious and recreational
games can be interpreted and realized in the context of language learning.
Topics relevant to the special issue may include, but are not limited to:
Theoretical considerations pertaining to serious gaming for language learning;
Instructional design of digital games for language learning;
Empirical studies on the effectiveness of serious games;
Task-based language teaching and gaming;
Cooperative learning and socio-constructivist approaches to gaming;
Empirical studies of learner language in massively multiplayer online games;
Implementation of commercial off-the-shelf (COTS) games in classrooms;
Adaptation of COTS games for language learning;
Gaming and ICALL;
Motivation and gaming;
Learners' perceptions of games;
Learning styles and gaming;
Structured play in virtual worlds.
Papers, to a maximum of 7000 words, should be submitted electronically to
June Thompson, d.j.thompson at hull.ac.uk no later than 30 June 2011.
Please use the published ReCALL guidelines at www.eurocall-
languages.org/recall/contribnotes.html when preparing your paper.
ReCALL is the journal of EUROCALL, an international journal published by
Cambridge University Press and listed in the major abstracting and indexing
services.
www.eurocall-languages.org/recall/index.html
www.journals.cambridge.org/jid_REC
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