35.2418, Books: Conversing in the Metaverse: Kaier (2024)
The LINGUIST List
linguist at listserv.linguistlist.org
Fri Sep 6 04:05:03 UTC 2024
LINGUIST List: Vol-35-2418. Fri Sep 06 2024. ISSN: 1069 - 4875.
Subject: 35.2418, Books: Conversing in the Metaverse: Kaier (2024)
Moderator: Steven Moran (linguist at linguistlist.org)
Managing Editor: Justin Fuller
Team: Helen Aristar-Dry, Joel Jenkins, Daniel Swanson, Erin Steitz
Jobs: jobs at linguistlist.org | Conferences: callconf at linguistlist.org | Pubs: pubs at linguistlist.org
Homepage: http://linguistlist.org
Editor for this issue: Joel Jenkins <joel at linguistlist.org>
================================================================
Date: 06-Sep-2024
From: Rachel Bradshaw [rachel.bradshaw at bloomsbury.com]
Subject: Conversing in the Metaverse: Kaier (2024)
Title: Conversing in the Metaverse
Subtitle: The Embodied Future of Online Communication
Publication Year: 2024
Publisher: Bloomsbury Publishing
http://www.bloomsbury.com/uk/
Book URL:
https://www.bloomsbury.com/conversing-in-the-metaverse-9781350338517/
Author: Jieun Kiaer
Hardback: ISBN: 9781350338517 Pages: 264 Price: U.K. £ 95
Abstract:
How do metaverse technologies change how we communicate with each
other? This book explores how existing metaverse technologies affect
our communication, both verbal and non-verbal, as well as the
ramifications of these effects.
Communication is central to the human experience, and how we currently
communicate (and will communicate) can affect our sense of identity
and relationships with others, which can have huge long term societal
repercussions. Utilising methods of digital ethnography and linguistic
landscape, this book takes an in-depth look at what exactly the
metaverse is-or will be-and tracks the technological and societal
trends that surround it. To do so, it questions what differentiates
the metaverse from earlier connected virtual worlds like World of
Warcraft or Second Life, and features extracts from interviews with
the users and developers of current metaverses, such as Roblox,
Minecraft, and Gather.town. It also investigates the impact of the
pandemic in changing and accelerating how we communicate in virtual
spaces.
Linguistic Field(s): Discourse Analysis
General Linguistics
Written In: English (eng)
------------------------------------------------------------------------------
********************** LINGUIST List Support ***********************
Please consider donating to the Linguist List to support the student editors:
https://www.paypal.com/donate/?hosted_button_id=87C2AXTVC4PP8
LINGUIST List is supported by the following publishers:
Bloomsbury Publishing http://www.bloomsbury.com/uk/
Brill http://www.brill.com
Cambridge University Press http://www.cambridge.org/linguistics
De Gruyter Mouton https://cloud.newsletter.degruyter.com/mouton
Equinox Publishing Ltd http://www.equinoxpub.com/
European Language Resources Association (ELRA) http://www.elra.info
John Benjamins http://www.benjamins.com/
Language Science Press http://langsci-press.org
Lincom GmbH https://lincom-shop.eu/
Multilingual Matters http://www.multilingual-matters.com/
Narr Francke Attempto Verlag GmbH + Co. KG http://www.narr.de/
Oxford University Press http://www.oup.com/us
Wiley http://www.wiley.com
----------------------------------------------------------
LINGUIST List: Vol-35-2418
----------------------------------------------------------
More information about the LINGUIST
mailing list