Joystick in E-Prime 1.x

Michiel Spape Michiel.Spape at nottingham.ac.uk
Fri Mar 5 17:40:58 UTC 2010


Apart from once again pointing out to the insanely groovy XBOX360 protocol in E-Prime (1.x), I thought, perhaps it might be possible to emulate a mouse with a joystick, then use this as input in E-Prime? There's bound to be some people who have made custom programmes for that (like this: http://joystickcursor-control-tool.deinmeister-digital-delusions.qarchive.org/) 

Speaking of PRO, does anyone else here has the same kind of dislike for this division in PRO and base? How many of us are hobbyist E-Prime users? Is it really necessary to take a couple of features away so that users can have the Great Freedom and Liberty to choose between the very expensive package and the ridiculously expensive one? I'll update E-Prime as soon as it supports Windows 7 (which is probably just after the release of Windows 9).
Cheers,
Mich



Michiel Spapé
Research Fellow
Perception & Action group
University of Nottingham
School of Psychology


-----Original Message-----
From: e-prime at googlegroups.com [mailto:e-prime at googlegroups.com] On Behalf Of David McFarlane
Sent: 05 March 2010 14:55
To: e-prime at googlegroups.com
Subject: Re: Joystick in E-Prime 1.x

Tobias,

Matt Lenhart from PST answered this question in a thread here on the 
Google Group back in Sep 2008, if you search using the term 
"joystick" then you will find it (and I am adding that excellent 
thread to my own FAQ file).  But here is a very brief synopsis:

- EP1 can use only joystick buttons, not position, and then only via 
the parallel or game ports (i.e., the same way that all versions of 
EP can use arbitrary switch closures -- see also the thread at 
http://groups.google.com/group/e-prime/browse_thread/thread/c30e82d362d9f276 
).  (Although, if I recall the operation of the game port, EP1 could 
still get joystick position through a game port if you added 
sufficient inline code.)

- The base edition of EP2 will handle both buttons and postion of 
ordinary joysticks, but requires extensive inline code.

- The Pro edition of EP2 makes more of the joystick functionality 
available directly through the E-Studio GUI.

-- David McFarlane, Professional Faultfinder


>I am wondering whether there is a way of using a Joystick in E-Prime
>1.x. I used to use Joysticks in E-Prime 2 where you can find it as a
>standard input device. Unlike in E-Prime 1 where no such option is
>given...
>
>Cheers,
>Tobias

-- 
You received this message because you are subscribed to the Google Groups "E-Prime" group.
To post to this group, send email to e-prime at googlegroups.com.
To unsubscribe from this group, send email to e-prime+unsubscribe at googlegroups.com.
For more options, visit this group at http://groups.google.com/group/e-prime?hl=en.

This message has been checked for viruses but the contents of an attachment
may still contain software viruses which could damage your computer system:
you are advised to perform your own checks. Email communications with the
University of Nottingham may be monitored as permitted by UK legislation.

-- 
You received this message because you are subscribed to the Google Groups "E-Prime" group.
To post to this group, send email to e-prime at googlegroups.com.
To unsubscribe from this group, send email to e-prime+unsubscribe at googlegroups.com.
For more options, visit this group at http://groups.google.com/group/e-prime?hl=en.



More information about the Eprime mailing list