Joystick in E-Prime 1.x

ben robinson baltimore.ben at gmail.com
Fri Mar 12 14:56:24 UTC 2010


with the logitech controller we use now i simply download and install the
driver from the logitech website (
http://www.logitech.com/index.cfm/441/301&hub=1&cl=us,en?WT.z_sp=Image),
this program then lets me assign values to each button on the controller.
 typically, i'll do something like make the left trigger buttons = '0' and
the right trigger buttons = '1' and turn off all the other buttons so they
do nothing.
hopefully you can still find a similar driver for your gamepad from the
microsoft website...
http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=97d044f9-6f55-4804-9cf0-f97c5d5f891b

On Fri, Mar 12, 2010 at 9:44 AM, Tobias <tobias.fw at gmail.com> wrote:

> We actually don't use a joystick but a gamepad. This is, because they
> are much more ergonomic and RTs are more sensitive to variations in
> the conditions.
> We use the MS Sidewinder:
> http://images.techtree.com/ttimages/story/Microsoft-Sidewinder-Plug-a.jpg
>
> In E-Prime 2 there is an option of using joyticks (gamepads are
> recognized as josticks), in E-prime 1 there isn't, though. How can I
> mimic the buttons to be recognized as keyboard input?
>
> Cheers,
> Tobias
>
> On 11 Mrz., 17:56, ben robinson <baltimore.... at gmail.com> wrote:
> > dare i ask why you want to use a joystick without actually using the
> > joystick?
> > we use this a lot (it's cheap and fairly durable):
> http://www.logitech.com/index.cfm/gaming/controllers/devices/301&cl=u...
> >  <
> http://www.logitech.com/index.cfm/gaming/controllers/devices/301&cl=u..
> .>the
> > buttons can be made to mimic keyboard buttons, so that eprime need only
> > receive keyboard input...
> >
> > On Thu, Mar 11, 2010 at 11:51 AM, Tobias <tobias... at gmail.com> wrote:
> > > I actually want to only use the buttons. Do I need a script for that?
> >
> > > On 5 Mrz., 18:40, Michiel Spape <Michiel.Sp... at nottingham.ac.uk>
> > > wrote:
> > > > Apart from once again pointing out to the insanely groovy XBOX360
> > > protocol in E-Prime (1.x), I thought, perhaps it might be possible to
> > > emulate a mouse with ajoystick, then use this as input in E-Prime?
> There's
> > > bound to be some people who have made custom programmes for that (like
> > >
> this:http://joystickcursor-control-tool.deinmeister-digital-delusions.qarc.
> .
> > > .)
> >
> > > > Speaking of PRO, does anyone else here has the same kind of dislike
> for
> > > this division in PRO and base? How many of us are hobbyist E-Prime
> users? Is
> > > it really necessary to take a couple of features away so that users can
> have
> > > the Great Freedom and Liberty to choose between the very expensive
> package
> > > and the ridiculously expensive one? I'll update E-Prime as soon as it
> > > supports Windows 7 (which is probably just after the release of Windows
> 9).
> > > > Cheers,
> > > > Mich
> >
> > > > Michiel Spapé
> > > > Research Fellow
> > > > Perception & Action group
> > > > University of Nottingham
> > > > School of Psychology
> >
> > > > -----Original Message-----
> > > > From: e-prime at googlegroups.com [mailto:e-prime at googlegroups.com] On
> > > Behalf Of David McFarlane
> > > > Sent: 05 March 2010 14:55
> > > > To: e-prime at googlegroups.com
> > > > Subject: Re:Joystickin E-Prime 1.x
> >
> > > > Tobias,
> >
> > > > Matt Lenhart from PST answered this question in a thread here on the
> > > > Google Group back in Sep 2008, if you search using the term
> > > > "joystick" then you will find it (and I am adding that excellent
> > > > thread to my own FAQ file).  But here is a very brief synopsis:
> >
> > > > - EP1 can use onlyjoystickbuttons, not position, and then only via
> > > > the parallel or game ports (i.e., the same way that all versions of
> > > > EP can use arbitrary switch closures -- see also the thread athttp://
> > > groups.google.com/group/e-prime/browse_thread/thread/c30e82d36...
> > > > ).  (Although, if I recall the operation of the game port, EP1 could
> > > > still getjoystickposition through a game port if you added
> > > > sufficient inline code.)
> >
> > > > - The base edition of EP2 will handle both buttons and postion of
> > > > ordinary joysticks, but requires extensive inline code.
> >
> > > > - The Pro edition of EP2 makes more of thejoystickfunctionality
> > > > available directly through the E-Studio GUI.
> >
> > > > -- David McFarlane, Professional Faultfinder
> >
> > > > >I am wondering whether there is a way of using aJoystickin E-Prime
> > > > >1.x. I used to use Joysticks in E-Prime 2 where you can find it as a
> > > > >standard input device. Unlike in E-Prime 1 where no such option is
> > > > >given...
> >
> > > > >Cheers,
> > > > >Tobias
> >
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