audio feedback for mouse click

ben robinson baltimore.ben at gmail.com
Wed Aug 3 15:38:13 UTC 2011


if you just need a beep i might suggest using the built-in beep available on
pcs.
after each slide that collects a mouse click you could write something like
this:
If PreviousSlide.RESP <> "" Then Beep
i think that should work.

On Wed, Aug 3, 2011 at 9:29 AM, Becky Clements <cobwebfaery at gmail.com>wrote:

> Hi Paul,
>
> The experiment is a bit convoluted due to there being many contingency
> elements during the practice phase of each of the tasks. I am working
> on tidying it up but as a novice getting it to work is my current
> priority as I learn more I hope I will be able to streamline things.
> One thing I forgot to mention in my initial post which is probably
> quite important is that each of the slides has a unique audio file
> that is either instructions or feedback to the participant it is in
> addition to these audio files, which must be there, that I need there
> to be a beep when participants touch the screen. I was wondering if
> you knew anyway of having in the user script, which would cover all of
> the task with in the experiment I am designing, code to have a 'beep'
> when participants make a mouse response. Thanks for helping.
>
> Cheers,
>
> Becky
>
>
> On Aug 3, 6:30 am, Paul Groot <pfc.gr... at gmail.com> wrote:
> > Hi Becky,
> >
> > If the mouse responses are collected by the slide objects, this might
> > be a non-trivial task to do with a single piece of script. The most
> > straigtforward construction would be something like this:
> >
> > if Len(Slide1.RESP)>0
> >   Set SoundOut1SoundBuffer = SoundOut1.Buffers(1)
> >   SoundOut1.Run
> > end
> >
> > But if you do it like this, you will have to create a new inline
> > script for each unique Slide because the Slide-variable will be
> > different each time. Even if the audio clip ittself doesn't change.
> >
> > As a workaround you could place the SoundOut object immediately after
> > the slides and collect the response with the SoundOut object itself.
> > The slide should not collect the responses in this case and have a
> > duration of zero. This would only be acceptable if RT's are not
> > critical and all response windows have the same duration. (Sidenote:
> > RT's on touch screens are not very accurate anyway.) Also, if there
> > are several 'clickable' slides on a single procedure, things become
> > more complicated if you wan't to log all responses. NB. Having lots of
> > copies of similar slides within the same experiment is (in most cases)
> > an indication of a less-optimal (already messy) script.
> >
> > cheers
> > Paul
> >
> > 2011/8/3 Becky Clements <cobwebfa... at gmail.com>:
> >
> >
> >
> >
> >
> >
> >
> > > Hi All,
> >
> > > I am in the process of designing an experiment that will be run on a
> > > touch screen tablet. I want an short audio file to play when
> > > participants touch the screen. I know I am able to use the feedback
> > > slide to do this but there are 10+ tasks each with many many slides
> > > which would need feedback and as such it would be a very messy way of
> > > doing it. I am on the hunt for a neater way. I am a coding novice but
> > > have been programming conditional statements and hittests as part of
> > > the experiment and was wondering if there was a bit of code I can use
> > > that will play an audio clip if the mouse response > 0? I have been
> > > playing around with trying to this but I am not sure if there are
> > > things I need to define before I can do something like:
> >
> > > If mouse.RESP > "0" Then
> >
> > > AudioFile.Play
> >
> > > All and any help would be much appreciated.
> >
> > > Cheers,
> >
> > > Becky
> >
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