max count interfers with free operant task

free_operant_task hollysully at gmail.com
Mon Sep 24 00:28:43 UTC 2012


Thanks a lot for the reply David! That worked exactly--thanks for helping 
me clarify what I needed to do. 
~Holly



On Thursday, September 20, 2012 3:25:51 PM UTC-4, McFarlane, David wrote:
>
> Well, just reading this over, and based upon your earlier post, I 
> gather that all you really want to do is vary MaxCount based on some 
> computation, is that right?  Then why not do it simply with an 
> attribute reference?  E.g., in the Advanced input mask properties for 
> you stimulus object, for MaxCount enter "[MaxCount]".  Then, in 
> inline code just before your stimlus, put something like 
>
>      c.SetAttrib "MaxCount", your_computed_value_goes_here 
>
> I had never thought before about controlling MaxCount through an 
> attribute reference myself, so before I wrote this I tested it to 
> make sure it all works, and it does.  So thanks for posing this. 
>
> ----- 
> David McFarlane 
> E-Prime training 
> online:  http://psychology.msu.edu/Workshops_Courses/eprime.aspx 
> Twitter:  @EPrimeMaster (https://twitter.com/EPrimeMaster) 
>
> /---- 
> Stock reminder:  1) I do not work for PST.  2) PST's trained staff 
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>
>
> At 9/20/2012 12:39 PM Thursday, free_operant_task wrote: 
> >I am trying to create a free operant task in which multiple button 
> >presses are rewarded at a variable rate. I have inserted the sample 
> >script from the eprime website that collects the RESP and RT for 
> >multiple responses; on its own, this is working well and collects 
> >data for each response according to the "max count" for the stimuli 
> >and after the max count is reached, the trial moves on to the feedback. 
> > 
> >However, I want the rate of presses to be rewarded (move to the 
> >feedback object) at a variable, random (between 1 & 20) rate of 
> >presses. To accomplish this, I have tried adding an inline script 
> >before the stimuli, which generates a random number and an inline 
> >script after the stimuli (below the script that collects multiple 
> >responses taken from the eprime website) with a loop that requires 
> >repeated button presses until the number of button presses equals 
> >the random number (generated on the inline before the stimuli) and 
> >then the trial moves to the feedback. The loop is working in and of 
> >itself but only if the "max count" is set to 1. When I try to 
> >increase the max count, or when I try to make the max count 
> >reference the random number attribute (generated before the 
> >stimuli), then my script stops working. 
> > 
> >Any help would be greatly appreciated! Here is a screen shot of the 
> >trial structure and a copy of the second inline code. Everything 
> >within the two long lines is taken from the eprime website; below 
> >the line is the bit of code I added. 
> > 
> > 
> >___________________________________________________________________________________________ 
>
> >     Dim theResponseObject As RteRunnableInputObject 
> >     Set theResponseObject = 
> > CRteRunnableInputObject(Rte.GetObject("FreeOperantFrac")) 
> > 
> >     'If the assert below fires, then the object named in the line 
> > above does not exist 
> >     Debug.Assert Not theResponseObject Is Nothing 
> > 
> >     'Counter variable for the number of responses made 
> >     Dim nPressCount As Long 
> > 
> >     'Counter variable 
> >     Dim nIndex As Integer 
> > 
> >     'Used to set attributes for statistics 
> >     Dim strStatistic As String 
> > 
> >     'Enumerate through the response collection 
> >     'If any of the responses were made by the keyboard, display 
> >     'the statistics to the user. 
> >     For nIndex = 1 To theResponseObject.InputMasks.Responses.Count 
> > 
> >         'Set theKeyboardResponseData equal to the current keyboard 
> response 
> >         Dim theKeyboardResponseData As KeyboardResponseData 
> >         Set theKeyboardResponseData = 
> > CKeyboardResponseData(theResponseObject.InputMasks.Responses(nIndex)) 
> >         If Not theKeyboardResponseData Is Nothing Then 
> > 
> >             'Increment the press count 
> >             nPressCount = nPressCount + 1 
> > 
> >             'Log reaction time and response for each key press. 
> >             c.SetAttrib "KeyPress" & nIndex & "RT", 
> > theKeyboardResponseData.RT 
> >             c.SetAttrib "KeyPress" & nIndex & "RESP", 
> > theKeyboardResponseData.RESP 
> > 
> >         End If 
> > 
> > 
> >     Next 'nIndex 
> >___________________________________________________________________________________________ 
>
> > 
> >Do 
> >     If nPressCount <> RewardProb Then 
> >     GoTo Label2 
> >     End If 
> > 
> >Loop Until (nPressCount = RewardProb ) 
> >     If nPressCount = RewardProb Then 
> >     GoTo RewardLabel 
> >     End If 
>
>

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