26.1577, Calls: Socioling, Pragmatics, Writing Systems, Computational Ling, Anthropological Ling/USA

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LINGUIST List: Vol-26-1577. Tue Mar 24 2015. ISSN: 1069 - 4875.

Subject: 26.1577, Calls:  Socioling, Pragmatics, Writing Systems, Computational Ling, Anthropological Ling/USA

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Date: Tue, 24 Mar 2015 09:49:51
From: Amy Johnson [amyj at mit.edu]
Subject: Panel: Materialities of the Digital (4S Annual Meeting)

 
Full Title: Panel: Materialities of the Digital (4S Annual Meeting) 

Date: 11-Nov-2015 - 14-Nov-2015
Location: Denver, Colorado, USA 
Contact Person: Amy Johnson
Meeting Email: amyj at mit.edu
Web Site: http://www.4sonline.org/meeting/open_sessions 

Linguistic Field(s): Anthropological Linguistics; Computational Linguistics; Pragmatics; Sociolinguistics; Writing Systems 

Call Deadline: 29-Mar-2015 

Meeting Description:

Materialities of the Digital — Open panel at the 4S Annual Meeting

Much popular discourse positions digital technologies as either phantom or prosthetic—presence without substance, or extension that enables new experience of the world. Think: Twitter and Google Glass. This phantom/prosthetic dichotomy is a curious one, one that demands scrutiny and challenge. What are the materialities of the digital? And what do we embrace—and hide—when we position them so?

We investigate materiality broadly here. We include hardware and network materialities such as data centers and undersea cables, transistors and LCD crystals. Such materialities are often transmuted by metaphor: the cloud, the highway, the screen. Why are these materialities treated as elusive? What details are visible without this obscuring/illumination?

We include classic bodily materialities—bodies themselves, but also physical extension through tactile interfaces and digital sex toys like RealTouch. What are the material practices of the digital? How do the shapes of bodies—and selves?—change as digital technologies transform boundaries and surroundings? As bodies/objects cross from one material channel to another?

And we include relative materialities, such as language and script, bits and pixels, avatars and alts. Materialities that arise from their use as building blocks and tools, from their use as faces and agents that speak and remember. Components that undergird everything from affective emoji play to bots that shop the darknet. What does it mean to understand materiality as relative and relational?

Call for Papers:

For this panel we invite papers drawing on diverse methodologies, from media studies and digital anthropology to feminist and queer theory, biomedicine, crip theory and disability studies, critical race studies, and neuroscience and neuroeconomics.

Open panel list here: http://www.4sonline.org/meeting/open_sessions (Materialities of the Digital is #12)
Submissions info here: http://www.4sonline.org/meeting (deadline: March 29, 2015)




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