appropriation of a culture
Frances Karttunen
karttu at nantucket.net
Tue Feb 15 03:02:52 UTC 2000
The following will soon appear in the SSILA Bulletin
INDIAN LANGUAGES TO BE INCORPORATED INTO COMPUTER GAME
Heriberto Avelino (avelino at ucla.edu) writes us that, some weeks ago,
he received a series of messages from a CD-ROM development company in
Los Angeles. They are working on an update of "Age of Empires II",
an "educational, historical CD-ROM computer game" that is marketed by
Microsoft. This enormously popular "real-time strategy" game combines
"stunning graphics" with the "drama and intrigue" of world history from
the Fall of Rome through the Middle Ages. According to the game's
official website:
...players are challenged to build their nations into great
civilizations and defeat the enemy by making strategic decisions
throughout the game. Each of the 13 civilizations represented in
"Age of Empires II," including the Mongols, Celts, Vikings and
Japanese, features distinctive attributes, buildings and techno-
logies and a unique combat unit based on its historical counterpart.
In addition, "Age of Empires II" features five campaigns based on
the adventures of prominent historical figures, including Joan of
Arc, William Wallace and Ghengis Khan, that draw players deeper
into the game as they march alongside the hero to victory.
In the update that is being prepared, two New World civilizations will
being added to the roster: The Aztec Empire and the Classical Maya.
Heriberto was contacted to see if he would be interested in recording
dialogue in Nahuatl. The developers explained:
Single word statements and commands will occur when the player
clicks on a villager, priest, military man or king (one set
each for the various cultures). The client is anxious that
the pronunciations be historically and linguistically accurate.
They are providing us translations with phonetic spellings.
That means that, in the case of Nahuatl, it will be Classical
Nahuatl that would be spoken. [We think] it important that
people native to the country in general, and familiar with
Nahuatl specifically (even if it's only the "modern" version)
be utilized for the speaking parts, because that would greatly
increase our chances of correct pronunciations. We need one
woman and two men for each language. We will have each man
do two speaking parts in varying "voices." Each person would
have about twenty (or less) single and double word phrases to
utter.
Heriberto rejected the job because he felt that it was not right for
a company like Microsoft to use contemporary cultures and languages
in combat games. To him, this is far from being an "educational" or
"historic" tool. Doubtless, however, the forces of commodification
will prevail, and hordes of adolescent gamers around the world will
soon be (electronically) crying "Die, vile scum!" in Classical Nahuatl
as they hurl their virtual spears at the enemy. (One wonders if the
parameters of the game allow for the defeat of Cortez?)
Meanwhile, for the curious, further information on "Age of Empires II"
can be found on the web at:
http://www.microsoft.com/games/age2/
Lest you think this is a small matter, either culturally or commercially,
Microsoft has so far shipped over two million copies of "Age of Empires
II", and it sells at a retail price of $54.95.
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