kjoanne403 at HOTMAIL.COM
Fri Jul 6 01:57:27 UTC 2007
I actually can't think of a sign, just offhand, where I would use the diagonal forearm . . . I have to agree with Stefan here, the symbolset we have (restricted though it is) is enoughto approximate what we need. As a linguist, I can say with confidence that you don't want to write what's REALLY happening, but what the native speaker (or for our purposes, signer)THINKS is happening. For me, the forearms in PLAY feel parallel to the floor, so I would use rotation symbol #2 no matter how I was really signing it. For the same reason,there are a number of times I wanted a curved arrow that didn't exist, so I substituted a straight-line movement and felt it worked just fine.I think the reason rotation symbols are so difficult, Val, is that we're not used to reading and writing in three dimensions. We can handle wall-plane and floor-plane motionseparately, but when you get both of them working together in one symbol, it's harder to wrap our minds around it. There's not much anyone can do about that, except to makesure they're well explained in the instruction manual!KJ> From: signwriting at MAC.COM> Subject: Re: [sw-l] Rotation Symbols> Date: Thu, 5 Jul 2007 13:19:23 -0700> To: sw-l at majordomo.valenciacc.edu> > SignWriting List> July 5th, 2007> > Just as traveling rotations can travel at diagonals, the static non- > traveling rotations could also have the forearm at diagonals...the > symbols would be consistent with each other, and we would have added > choices for signs like PLAY in ASL...> > See attached...What do you all think?> > > >
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